id's Graeme Devine updated
his
.plan with the details he promised earlier on the Quake III Arena point
release. Here's the scoop:
Here's the cliffnotes version of most of the
bugs we're looking at. I'll make the actual feature database available as HTML
at somepoint soon so everyone can take a look as to what issues we're addressing.
- New scoreboard.
- New team scoreboard
- Voting can change the gametype if the new map doesnt support the current
gametype
- Misc icon fixes
- Team overlay tidied up
- Spectators can go through doors
- Late player start on screen score display fixed
- Re-add mouselook
- Callvote nextmap
- Extra/different pakfile disconnect bug fixed
- Packetloss on the scoreboard
- Delay deferred loading of players until after death
- Server browser remembers show full/show empty status
- Server browser will not refresh on stopped lists
- Show IP address in server browser
- Compressed sound support
- JPEG from disk support
- Cache filefind results so we do not requery the filesystem every load
- Make 10.x.x.x and other public addresses not use auth server
- Protect CD key into a different file
- Improve overall error reporting to user
- Make sure everyone can command the bots
- Load/Save config re-added
- Bots don't start kill, hitnokill, or hitnodeath chats when there are nearby
enemies
- Awaiting snapshot/gamestate issues resolved