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On Unreal Tournament Rocket Arena

Epic Programmer Brandon "CleanMarine" Reinhart updated his .plan with a birthday wish to his brother, UT bot namesake Blake, a whole review of Planescape: Torment, and the part quoted below, giving more of a rundown on what's planned for the Unreal Tournament version of the Rocket Arena mod, as well as word on the UT Linux port:

As you know, I am working with CRT on Rocket Arena for UT. I'm the lead programmer on the project along with c0mpile from Unloaded. CRT is in charge of design, management, and getting level designers. I'm leaving for Christmas tomorrow but I'll be taking the Rocket Arena code with me.

I am collaborating with CRT because he felt he really wanted to develop a Rocket Arena for UT, but was very stressed with work and the Quake3 version of the mod. Epic feels it is very important that UT develop a strong mod community, so I am able to contribute my time to the project.

Hopefully, the first release of RA:UT will be in early or mid January. The game will include full bot support, all the classic RA gametypes, and some new stuff to boot. In addition, Epic will be adding some professional quality visual and audio content.

--

I still plan to open source the Linux port. I was looking into setting up a Linux UT bugzilla, but have not had time. I would also like to set up a public RCS of some sort, instead of releasing a tarball. Perhaps I should just release the tarball and then worry about the fancy stuff. Either way, I won't be able to look into this until after Christmas. I get back from visting my parents on the 27th.

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