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EA announces the weekend of September 7, 2008 as the worldwide release date for
the PC, Mac, and mobile editions of Spore, the highly anticipated evolution
simulation (no release dates for the console editions are offered). This
confirms the delay predicted by analyst Mike Hickey a couple of weeks ago
(story), which is the latest in a series of setbacks for the
game, which was even dubbed "vaporware" (story) by Wired (though
one could argue that list is "tired," rather than Wired"). On related notes,
Level Up follows this up with some Spore-mania, which includes
Will Wright Gives Level Up the Scoop On Why Spore Is Taking So Long to Get
Right--And Why It Will Be Worth the Wait, Part I and
Part II, a two-part Q&A talking with the game's lead designer, and
this Q&A with executive producer Lucy Bradshaw on how the Nintendo DS, Mac,
and Mobile Phone editions of Spore evolved. Here's the announcement:
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