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Soldier of Fortune Interview

Among the content on the newly-opened SOF Center is an interview with Kenn Hoekstra that I failed to mention in pointing out the screenshots on the new site yesterday (story). The Q&A covers Kenn's work (obviously enough) on Soldier of Fortune. Here's one Q&A that gives a feel for a bit of what impacted the game's development:

Q: Now since Soldier of Fortune is practically done, if you look back at the development, what has been the most difficult thing you guys encountered?

A: The most difficult thing we encountered was a series of changes to the overall design concept of the game. We started out as an action game and then we thought about moving towards a simulation/strategy type game. When we got going on that, we decided it just wasn’t going to work and we switched back to action. Swapping horses midstream and second-guessing ourselves was a setback to say the least.

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