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Warhammer Online retreats to
mid-2008 has word that the frequently delayed Warhammer MMORPG is delayed
once more. In a follow-up
EA Mythic chief demystifies Warhammer Online delay on GameSpot is a Q&A with
Mark Jacobs explaining the delay: "The short answer would be that it's hard to
make this kind of game. Now, for a more detailed answer. It really boils down to
this: Our game is going to live and die by two things. One is realm-versus-realm
(RvR) gameplay. The second is overall quality. This is not 1999, 1997, or even
2001. This is 2007. We have to be able to release a game that, in terms of
quality, without even going into game systems or RvR, is top-notch. We've seen
too many games in this industry, and in this space, release without that, and
we're not going to do that."
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