Capcom announces that Bionic Commando is returning, with a remake of the action
game in the works for PC, Xbox 360, and PS3 in the works at GRIN (with this
following on the return of the Bionic Woman, can the Six Million Dollar Man and
the Bionic Dog be far behind?). A multi-language
Bionic Commando Teaser Website is
online with info and media, saying the "battle is imminent," though no release
date for the project is offered yet. Here's the deal:
London – 16 October,
2007 – Capcom®, a leading worldwide developer and publisher of video games,
today confirmed a return for one of its classic franchises with the announcement
that Bionic Commando is in development for the Xbox 360™ video game and
entertainment system from Microsoft, Sony Computer Entertainment’s PLAYSTATION®3
(PS3™) and PC platforms.
Taking its inspiration from its 8-bit namesake released on the Nintendo
Entertainment System back in 1988, Bionic Commando features Nathan Spencer
(voiced by former lead singer of Faith No More, Mike Patton), a government
operative who represents the ultimate fusion of man and machine. After
distinguishing himself in a fierce conflict against the Imperials, Spencer is
betrayed and falsely imprisoned by the very people he unquestioningly served.
Three years later, on the day he is due to be executed for his supposed crimes,
an experimental weapon detonates in Ascension City, unleashing an immensely
powerful earthquake coupled with a radiation shockwave that leaves the city in
ruins, wiping out its populace. Military intelligence suggests that a large
terrorist search force has moved in and occupied Ascension City, but as yet
their motives remain unclear. With the terrain in ruins and the terrorists in
control of Ascension City’s air defences the FSA has only one option open to
them – the reactivation of Nathan Spencer.
Bionic Commando harnesses the power of the latest generation of hardware to
fully exploit the swing mechanic that made the original title so unique. The
ruins of Ascension City and its surroundings provide an engaging environment of
towering buildings, suspended roadways and monorails, deep canyons and sheer
rock faces that allow gamers to traverse each area via multiple routes using
swinging, rappeling, climbing and wall-walking techniques.
An expertly trained operative, Spencer is able to target and take out enemies
while hanging upside down, climbing a building or even in mid-swing. At close
quarters, the bionic arm packs a mean punch, while from a distance, objects such
as boulders and cars can be grabbed and launched at enemies.
The development team behind Bionic Commando represents a unique and compelling
collaboration of cultures and skills, consisting of an American Producer living
in Japan, a Japanese Creative Advisor and highly-rated Swedish developer GRIN
providing a European influence. This partnership provides a further example of
Capcom’s strategy to work with the best developer talent, whilst maintaining the
unique elements of creativity and approach to game design for which Capcom is
renowned.
The official Bionic Commando website is now live at
www.bioniccommando.com