The
Bizarre Creations Website announces that Activision has purchased the
developer of the Project Gotham Racing series as well as sort-of spin-off
Geometry Wars. The update makes it clear that this move was not necessitated by
any financial woes, there will be no redundancies (firings) as a result, and
that they will not become "Activision Liverpool." What will change, however, is
that they will become much more of a multiplatform developer. Here's a bit from
the announcement, which teases two upcoming "AAA" titles, a racing game and a
"character game":
The perfect solution for us is to join the ranks of
Activision, alongside their other talented studios. It's a pretty incredible
chance for Bizarre to improve ourselves and make the most of all the fantastic
new opportunities this opens up. Also, given the excellent support Activision
offer this can mean only one thing: better games.
This is fundamentally a different deal than some you've seen around the industry
recently. Bizarre isn't a developer in financial trouble, and we're certainly
not looking to be "saved" by a bigger corporation. We're a dev looking to take
our games to the next level, and make the absolute best products we can possibly
make. Likewise, Activision is not in the business of "buying out" struggling
developers either.
As you can imagine then, Bizarre are very happy with this move. Here's the
lowdown:
>> Bizarre Creations continues to exist as is. We won't
become Activision Liverpool or anything like that.
>> We will have absolutely no redundancies.
>> All of our teams continue to exist exactly how they are at
the moment. Amax team (PGR4) and Shitstorm team (The Club) will move onto new
games, whilst our Shared Technology team will use this opportunity to take our
experience and tech to new levels and new formats.
>> The Activision way of running things is "hands off".
Bizarre continue to have creative control over what we do, we still run the
studio how we see fit, and we still get to run our own web site and do all sorts
of fun community things! :)
Let's talk games then... that's why we're all here after all. Well, we're no
longer tied to just one platform for starters. Our future titles can be on
whatever we please - we are a truly multiplatform studio now. Of course that
doesn't mean that we'll be forced to make a port of every game to every console
in existence... we simply have that option available to us.
Both of our two main game teams are about to start work on two new AAA titles
for Activision. One will be a racing game, and the other a character game. Of
course we'll make some more detailed announcements in the future, but be
prepared for something big and exciting!