This press release announces Project Origin as the title for the F.E.A.R.
sequel in the works at F.E.A.R. developer Monolith, not to be confused with
F.E.A.R.: Perseus Mandate, which is the actual sequel (expansion, actually) to the first-person
shooter. Here's word on the unofficial sequel:
BURBANK, Calif.--(BUSINESS
WIRE)--Warner Bros. Interactive Entertainment will publish Project Origin, the
videogame sequel to the hit game F.E.A.R., developed by Monolith Productions for
the Xbox 360™ video game and entertainment system from Microsoft, PLAYSTATION®3
computer entertainment system and Games for Windows®. The name was chosen by the
fans, as they submitted entries and then voted for the winning submission.
“Project Origin is the name we can stand behind since it was picked by the
gaming community, and this game marks a new beginning for the franchise,” says
Samantha Ryan, Senior Vice President, Production and Development, Warner Bros.
Interactive Entertainment. “With the consoles and the PC, we’re dedicated to add
a new game dynamic to the universe and build upon what the players loved about
the original game.”
“Our team really enjoyed letting the fans drive the naming process, and we are
excited to expand upon the work we began in the original game and establish
Project Origin as a premier gaming franchise in its own right,” said Troy
Skinner, Producer, Monolith Productions.
The sequel will continue the original game’s spine-tingling supernatural
suspense story of an escalating paranormal crisis that threatens to destroy a
major American city. At the center of the calamity is the mysterious Alma, whose
rage against those who wronged her triggered a chain of events that have
spiraled completely out of control. Now that she has free reign, the
consequences will be unimaginable.