Gaming Remains the Most Popular Online Entertainment Activity (thanks
FiringSquad) has the results of a study indicating that gaming remains the
most popular online activity, though this is fueled by the bejeweled world of
casual games:
“Despite the growing popularity of YouTube, MySpace, and
Facebook, gaming remains the king of online entertainment, driven largely by
casual gaming activities,” said James Kuai, a research analyst at Parks
Associates. “Gaming also has business advantages. Unlike sites for social
networking and video streaming, which rely solely on advertising revenue, casual
gaming has more mature and heterogeneous revenue models, including web-based and
in-game advertising, try-before-you-buy, subscriptions, and micro-transactions.”
The year-over-year growth rate for frequent online gamers was 79%, significantly
higher than the growth rate for users of social networking (46%). However, the
growth rate for frequent users of video streaming sites was 123%, which could
pose a significant challenge to the gaming industry in capturing the online
leisure time of Internet users.
“The casual gaming industry cannot rest on its laurels,” Kuai said. “In order to
counter the growing competition from other online activities, the industry needs
to continue to grow its fan base and find ways to better monetize its existing
audience.”
Casual Gaming Market Update provides in-depth analysis of the current dynamics
and future direction of the rapidly growing casual gaming industry, including
quantitative forecasts, competitive analysis, consumer perspectives, and
profiles of leading companies in the casual gaming value chain.