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San Diego, CA 08/21

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Evening Q&As

  • Enemy Territory: QUAKE Wars
    Paul Wedgwood Community Q&A on Planet Quake peppers the main man at Splash Damage some reader submitted questions about Enemy Territory: QUAKE Wars, their coming teamplay shooter: "Working closely with id Software, Splash Damage’s primary focus will remain on Enemy Territory. Our first goal will be to release the completed Software Developer’s Kit - the source code, level design tools, artistic media and documentation that will allow the community to create their own modifications and maps for ETQW. We’ll also be monitoring online play closely including persistent achievements and rankings, in case any unexpected bugs or balancing issues pop up that need solving. Beyond this, id Software is creating a plan to ensure there will be great ongoing support for the game, including a specific focus on additional content."
  • Neverwinter Nights 2: Mask of the Betrayer
    Neverwinter Nights 2 Q&A on GameBanshee talks with lead designer Kevin Saunders about Obsidian's just announced Mask of the Betrayer add-on for the D&D RPG sequel: "We’re implementing some expansion-specific gameplay elements that will make Mask of the Betrayer stand out from Obsidian’s previous titles and other D&D computer role-playing games. As one example, the passage of time will have important impacts on gameplay. Mask of the Betrayer will also feature major enhancements to the companion Influence System that Obsidian has pioneered through Star Wars: Knights of the Old Republic II: The Sith Lords and Neverwinter Nights 2. Of course, these new elements will be things that the community can modify to their own modules and campaigns if they wish."
  • Savage 2
    The Savage 2 Q&A on FiringSquad chats up Marc DeForest about S2 Games' upcoming FPS/RTS sequel: "Combining aspects of all kinds of genres is a natural evolution for gaming. The challenge in doing it lies in not creating an overly complex game. Savage 2 is more difficult to master than a “traditional” game. That is one of the big draws to it. However, conversely to Savage 1, we have made it much easier for players to sit down and pick up on Savage 2. It is easy to grasp yet difficult to master."
  • Crysis
    The Crysis Q & A on inCrysis is a video interview with Bernd Diemer discussing Crytek's upcoming first-person shooter.

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etc., etc.
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