Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:
San Diego, CA 08/21

Regularly scheduled events

Morning Q&As

  • Dawn of Magic
    The Dawn of Magic Q&A on HEXUS.gaming talks with designer Chulkov Alexander about Deep Silver's hank-and-slash RPG: "Despite the fact that many called and keep calling DoM ‘the killer of Diablo’ these are two very different games. The first and the most evident difference is that DoM is a game about wizardry. And while our characters are different, all of them are still mages. The entire gameplay is inseparably associated with magic. And even if you have decided to make your hero a heavily armored warrior striking enemies with a huge two-handed axe you will still have to constantly use spells, master and invent ways of how to use them best. Besides, our game is a lot more focused on the plot, ancillary buildings and the world around the hero. Take a look at Avon and you will find that a DoM town is not just a couple of houses and a handful of characters. A town is a great deal of streets and houses, shops and office buildings… A town is a host of people dealing with their own day-to-day needs and often concerned with problems of much higher importance than those of another Magic Academy graduate, what in fact the hero is. DoM is not Diablo 2. It never used or intended to be anything similar."
  • Meridian 59
    The IMGDC Pre-Conference Q&A with Brian Green on GamersInfo.net talks with the man also known as Psychochild about how an MMOG like Meridian 59 has been able to expand its reach to other countries: "The biggest thing is that you need to find a good partner in the market you want to target. A small developer generally does not have the option to set up another office in another country to sell the game. Your partner should bear some of the costs of setting things up; they will be able to do this cheaper than you can because they have local contacts and knowledge about which local services are reputable and can handle the project like this."
  • NVIDIA
    NVIDIA Q&A on IGN.AU talks with Keita Iida about what's up at NVIDIA, including DirectX 10 support: "We have nothing but pure confidence - especially with 8800-series cards - that with Crysis, you're going to have a tremendous experience. Again, since they're developing with 8800 as a reference, their target is going to be 30, if not 60, frames per second at relatively high resolutions. With DX10, given that it's a clean break from DX9, there are a lot of new art assets that need to be created; there are a lot of special effects that need to be written. Usually what they do is, when they take the DX9 engine and port it to DX10, they need the underlying renderer to support the DX10 features, and then they add the features on top of it - whether it's art or game-building."

Email Digg Facebook Twitter   Share More    


 

  
   Current Headlines
Depth Free Weekend
Deus Ex: Mankind Divided Trailer
Overwatch Animated Short
Warhammer 40,000: Armageddon - Da Orks Released
Paragon's Narbash Next Week
Shiness: The Lightning Kingdom Trailer
Evening Patches
On Sale
Evening Previews
Evening Consolidation
Evening Mobilization
Evening Metaverse
Evening Tech Bits
Evening Safety Dance
Evening Legal Briefs
etc., etc.
Into the Black
Path of Exile: Atlas of Worlds Next Month
Crazy Machines 3 in October
City: Skylines: Natural Disasters Announced
  

 



footer

Blue's News logo