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- Dawn of Magic
The
Dawn of Magic
Q&A on HEXUS.gaming talks with designer Chulkov Alexander about Deep
Silver's hank-and-slash RPG: "Despite the fact that many called and keep
calling DoM ‘the killer of Diablo’ these are two very different games. The
first and the most evident difference is that DoM is a game about wizardry.
And while our characters are different, all of them are still mages. The
entire gameplay is inseparably associated with magic. And even if you have
decided to make your hero a heavily armored warrior striking enemies with a
huge two-handed axe you will still have to constantly use spells, master and
invent ways of how to use them best. Besides, our game is a lot more focused
on the plot, ancillary buildings and the world around the hero. Take a look
at Avon and you will find that a DoM town is not just a couple of houses and
a handful of characters. A town is a great deal of streets and houses, shops
and office buildings… A town is a host of people dealing with their own
day-to-day needs and often concerned with problems of much higher importance
than those of another Magic Academy graduate, what in fact the hero is. DoM
is not Diablo 2. It never used or intended to be anything similar."
- Meridian 59
The
IMGDC
Pre-Conference Q&A with Brian Green on GamersInfo.net talks with the man
also known as Psychochild about how an MMOG like Meridian 59 has been able to
expand its reach to other countries: "The biggest thing is that you need to
find a good partner in the market you want to target. A small developer
generally does not have the option to set up another office in another
country to sell the game. Your partner should bear some of the costs of
setting things up; they will be able to do this cheaper than you can because
they have local contacts and knowledge about which local services are
reputable and can handle the project like this."
- NVIDIA
NVIDIA
Q&A on IGN.AU talks with Keita Iida about what's up at NVIDIA, including
DirectX 10 support: "We have nothing but pure confidence - especially with
8800-series cards - that with Crysis, you're going to have a tremendous
experience. Again, since they're developing with 8800 as a reference, their
target is going to be 30, if not 60, frames per second at relatively high
resolutions. With DX10, given that it's a clean break from DX9, there are a
lot of new art assets that need to be created; there are a lot of special
effects that need to be written. Usually what they do is, when they take the
DX9 engine and port it to DX10, they need the underlying renderer to support
the DX10 features, and then they add the features on top of it - whether
it's art or game-building."
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