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Evening Q&As

  • Age of Conan
    The Age of Conan Q&A, part two on Computer and Video Games continues to discuss Funcom's upcoming MMORPG with Erling Ellingsen: "One of the key features of Age of Conan is the player-versus-player content. There are basically three types of PvP combat in the game, varying from what's really simple to get into and that have no strings attached, to the more large-scale challenges that requires more involvement. At the bottom is the drunken brawling, a feature that allow players to get drunk in a tavern and fight with other players - regardless of level or equipment. How much damage you do and how well you fight is determined only by what you drink! There are no penalties."
  • Frontlines: Fuel of War
    The Frontlines: Fuel of War Q&A on ComputerAndVideoGames.com talks with Joe Halper about the upcoming military shooter from the folks who created Desert Combat: "What we didn't want to do was bring buildings right down to the ground, like the entire structure. If that happens too much, you can get kind of 'destruction fatigue' from that. What we wanted was to make it more strategic. So, if you have a wall, you can create a new path by blowing through it. Or if you have a bridge, you can blow it up to impede the enemy. But you can't just lay waste to an entire city."
  • Lineage II
    The Lineage II Q&A on WarCry discusses NCsoft's MMORPG sequel with its North American development team: "We continue to plan and create content for all levels of play as shown with the Chronicle 5 update. Interlude will be no different. Key features that benefit mid levels will be weapon augmentation system and the shadow weapon system. Weapon augmentation can be preformed on items of C grade or higher and can bestow benefits such as P.Atk, M. Atk., or even base player statistic increases. Shadow weapons are limited duration items that can be acquired when a player completes a class transfer quest."
  • Gamecock
    The Mike Wilson Q&A on Eurogamer is another discussion of the new publisher, learning the name they rejected in favor of their cocky moniker: "Electronic Arse."
  • Desert Island Games
    Desert Island Games: Silicon Knights' Denis Dyack on Gamasutra offers another installment in this series on developers' choices of games to take to a presumably gaming friendly deserted island.

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