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- Age of Conan
The
Age of Conan Q&A, part two on Computer and Video Games continues to
discuss Funcom's upcoming MMORPG with Erling Ellingsen: "One of the key
features of Age of Conan is the player-versus-player content. There are
basically three types of PvP combat in the game, varying from what's really
simple to get into and that have no strings attached, to the more
large-scale challenges that requires more involvement. At the bottom is the
drunken brawling, a feature that allow players to get drunk in a tavern and
fight with other players - regardless of level or equipment. How much damage
you do and how well you fight is determined only by what you drink! There
are no penalties."
- Frontlines: Fuel of War
The
Frontlines: Fuel of War Q&A on ComputerAndVideoGames.com talks with Joe
Halper about the upcoming military shooter from the folks who created Desert
Combat: "What we didn't want to do was bring buildings right down to the
ground, like the entire structure. If that happens too much, you can get
kind of 'destruction fatigue' from that. What we wanted was to make it more
strategic. So, if you have a wall, you can create a new path by blowing
through it. Or if you have a bridge, you can blow it up to impede the enemy.
But you can't just lay waste to an entire city."
- Lineage II
The
Lineage II Q&A on WarCry discusses NCsoft's MMORPG sequel with its North
American development team: "We continue to plan and create content for all
levels of play as shown with the Chronicle 5 update. Interlude will be no
different. Key features that benefit mid levels will be weapon augmentation
system and the shadow weapon system. Weapon augmentation can be preformed on
items of C grade or higher and can bestow benefits such as P.Atk, M. Atk.,
or even base player statistic increases. Shadow weapons are limited duration
items that can be acquired when a player completes a class transfer quest."
- Gamecock
The
Mike Wilson
Q&A on Eurogamer is another discussion of the new publisher, learning
the name they rejected in favor of their cocky moniker: "Electronic Arse."
- Desert Island Games
Desert
Island Games: Silicon Knights' Denis Dyack on Gamasutra offers another
installment in this series on developers' choices of games to take to a
presumably gaming friendly deserted island.
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