Savage 2: A Tortured Soul The
Savage 2: A Tortured Soul Q&A on Strategy Informer talks with Marc
DeForest of S2 Games about their coming action/strategy hybrid: "We plan to
update Savage 2 with our seamless patching software with new maps, balance
tweaks, and some new content here and there to keep things fresh. We really
take the stand that this game is an eSport that creates an awesome
competitive environment. With the use of all of our automated clan, ladder,
tournament, league, and statistical systems we think Savage 2 can become the
definitive competitive online sport."
Dark Age of Camelot Camelot's
Ongoing Campaign on Ten Ton Hammer is a Q&A with Walt Yarbrough of
EA/Mythic about plans to roll out a new Dark Age of Camelot campaign over
the coming months: "Correct, it's kind of a hot potato sort of game. You go
out into the Frontiers where you're running around with one specific relic
that makes you and your group more powerful. So as you fight people,
eventually someone will kill you and they pick up the relic and their group
is more powerful. To get them in the first place, you have to go into the
Labyrinth, complete an encounter, break the seals, and then you've got that
Minotaur relic that you can take into RvR."
War Rock RPG
Vault's War Rock Q&A chats up Theresa Cho about K2 Games' online
first-person shooter: "As an MMO player myself, I think that the draw in War
Rock is that in many ways, it is an MMO. Players maintain persistent
characters that earn ranks and better armament, join guilds (clans), and
participate in a factional war, which will become more important as the game
expands. And with the content patches, we bring in new items, weapons and
maps that continue to expand the world of War Rock."
Red 5 Coming
In from the Cold: An Interview with Red 5 CEO Mark Kern on Gamasutra.com
discuses Red 5's upcoming MMORPG: "Benchmark and Sierra are basically
allowing us to build our infrastructure, and I mean that in two ways: One is
from a technology perspective, where we're building a reasonable client
server platform, and then the other is in terms of creatively, where we're
building, hopefully, one of the top studios with the best talent in the
industry to build on-line entertainment."
Virtual Goods SOE's
Station Exchange - The Results of a Year of Trading is a Q&A with SOE
about their Station Exchange service: "I'm interested in shining the light
of day on this subject. It's real. It's a Billion Dollar industry worldwide
and we as game makers need to seriously work to handle it in-game. There is
rampant farming in these games (yes, ours included). I believe we should
work to include some element of this in some games, but do a better job of
cracking down on it in a big way. I have personally had it affect my
gameplay and I think it's very negative. Our goal for getting this
information out there is to show exactly what's going on so everyone
understands. With this kind of money involved, it's not going away. I
strongly believe in the idea of separate servers to allow people that want
to engage in this sort of activity to do it."