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Saturday Q&As

  • Supreme Commander
    The Supreme Commander Q&A on GameSpot talks with Chris Taylor, asking the supreme commander at Gas Powered Games questions about their upcoming RTS game: "We have seven different environments, and although the environments' art styles don't impact the game, the way the maps are laid out topographically does. The most important aspects of the terrain that players will want to consider when playing is high mountains, cliffs, and water. It's a good idea to scout the map early on, especially if you haven't played on it before, and be especially wary of where units can access the water. For example, units like the Cybran destroyer can't crawl up a sheer bluff, and you'll need to find a less extreme grade."
  • Infernal
    The Infernal Q&A on FiringSquad talks with Pawel Miechowski of Metropolis Software about their coming third-person action game: "The basic weapons are shurikens and a pistol, followed by machine guns. Later, Ryan will also be able to use more complicated guns such as a flamethrower or a bazooka. That’s not all, but some weapons better be a surprise for players. But the most important thing is that every weapon can be used in two ways: a regular way, and a devilish one. To use a gun in a devilish way, Ryan needs to collect mana, which makes the gun far more powerful. Weapons used in the devilish way give the player different possibilities then the regular weapons."
  • Vanguard
    The Vanguard: Saga of Heroes Interview on MMORPG.COM is an article-format interview from CES with Brad McQuaid and Paul Luna of Sigil about their MMORPG.
  • Gods and Heroes
    The Gods and Heroes interview on MMORPG.COM is an article-format conversation catching up with Richard Zinser of Perpetual Entertainment at CES to discuss how squadrons will operate in God and Heroes: Rome Rising, the upcoming MMORPG.

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