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Evening Q&As | [Jan 11, 2007, 11:09 pm ET] - 2 Comments |
- Fuse Games
Sharing
the wealth on GamesIndustry.biz is a Q&A with Adrian Barritt of Fuse
Games about his company's egalitarian approach to profits: "When we formed
Fuse we'd been in the industry a long time and we knew what worked and
didn't. We wanted to do things a bit differently, and a large part of that
was trying to treat the employees as we'd like to be treated ourselves. Part
of that was making sure that when the team had worked really hard on a
project they received a decent reward, and received their share of the
royalties. We kept things nice and simple and came up with the fifty-fifty
model whereby the company keeps half of all royalties and the rest is
divided equally between everybody, from the company directors downwards, who
worked on that title."
- EVE Online
The
CCP Q&A on GameSpot talks with Nathan Richardsson about EVE Online: "No,
CCP became a profitable company two years ago--we're just looking at
increasing the development team, which we've done as we've had the funds.
Also, we're not trying to achieve 7.5 million people in EVE--I'd be happy
with 300,000 maximum. I like to see new people around, but not at the cost
of the game's overall offering. For us, it's not necessary to have a lot of
people, because we just want to have fun with EVE. The single-shard universe
will probably not scale up to 7.5 million people, after all..."
- EverQuest II
The
EverQuest II Q&A on MMORPG.COM goes "Beyond Echoes of Faydwer" in
another article-format Q&A on the MMORPG sequel with Scott Hartsman during
CES.
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