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San Diego, CA 08/21

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Evening Q&As

  • Fuse Games
    Sharing the wealth on GamesIndustry.biz is a Q&A with Adrian Barritt of Fuse Games about his company's egalitarian approach to profits: "When we formed Fuse we'd been in the industry a long time and we knew what worked and didn't. We wanted to do things a bit differently, and a large part of that was trying to treat the employees as we'd like to be treated ourselves. Part of that was making sure that when the team had worked really hard on a project they received a decent reward, and received their share of the royalties. We kept things nice and simple and came up with the fifty-fifty model whereby the company keeps half of all royalties and the rest is divided equally between everybody, from the company directors downwards, who worked on that title."
  • EVE Online
    The CCP Q&A on GameSpot talks with Nathan Richardsson about EVE Online: "No, CCP became a profitable company two years ago--we're just looking at increasing the development team, which we've done as we've had the funds. Also, we're not trying to achieve 7.5 million people in EVE--I'd be happy with 300,000 maximum. I like to see new people around, but not at the cost of the game's overall offering. For us, it's not necessary to have a lot of people, because we just want to have fun with EVE. The single-shard universe will probably not scale up to 7.5 million people, after all..."
  • EverQuest II
    The EverQuest II Q&A on MMORPG.COM goes "Beyond Echoes of Faydwer" in another article-format Q&A on the MMORPG sequel with Scott Hartsman during CES.

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