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Morning Q&As

  • id Software
    John Carmack And Todd Hollenshead Speak on Game Informer is part two of their conversation with the id Software principals about the game biz, covering topics like episodic gaming: "You know, it’s one of those things that sounds like a good idea initially, but I’m not sure that—it’ll probably have some degree of success—but I don’t think it’s necessarily a method that’s going to cover the majority of the gaming market right now. I think it does tend to feel a little bit—it’s all in market psychology and all of that, and I won’t claim to be any kind of an expert on that there. It would be nice if games could be developed more piecemeal like that, but it still is so heavily front-loaded to build your basic core on there. It would be great if you could go ahead and release episodes regularly after that, but I think the customers feel to some degree that if they buy a game and they can get episodic additions to it, that there’s this sense of, “Why didn’t they just put that on there when I bought the main game itself?” I think there are some barriers to overcome. It would be nice when Internet distribution does become the main way that people get their games and you can just continue carrying out additional upgrades as long as you’ve got enough people willing to buy them. I think that would be good for game-development studios. But, so far, nothing’s come along that really satisfies the same thing as the blockbuster commercial release. Of course, it’s a tough market, with winners and losers, but even if you’re in the winner’s slot, that’s still where the big successes are. But I do think it’s possible for a lot of the less-conventional marketing strategies to get to a lot of game studios. There’s probably a lot of good business there, but it’s not the same thing as if you’ve got the possibility of doing a triple A title, there’s nothing that’s currently drawing you away from that."
  • Garry's Mod
    Garry Newman talks with LANThrax is a Q&A with the Garry's Mod creator and Tubeway Army front man (no wait, that was Gary Numan) about his mod and his relationship with Valve: "I never really had the idea to develop GMod into what it is now. We'd all been playing JBmod which was a simple mod that enabled the physgun and let you weld s*** together. It wasn't really being developed quick enough for me.. and I really wanted to mess around with ropes. So I had a mess around with the SDK and got ropes working (badly - I had no idea what I was doing). Then I added something else, then something else.. and it eventually got to where it is now!"

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