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- id Software
John
Carmack And Todd Hollenshead Speak on Game Informer is part two of their
conversation with the id Software principals about the game biz, covering
topics like episodic gaming: "You know, it’s one of those things that sounds
like a good idea initially, but I’m not sure that—it’ll probably have some
degree of success—but I don’t think it’s necessarily a method that’s going
to cover the majority of the gaming market right now. I think it does tend
to feel a little bit—it’s all in market psychology and all of that, and I
won’t claim to be any kind of an expert on that there. It would be nice if
games could be developed more piecemeal like that, but it still is so
heavily front-loaded to build your basic core on there. It would be great if
you could go ahead and release episodes regularly after that, but I think
the customers feel to some degree that if they buy a game and they can get
episodic additions to it, that there’s this sense of, “Why didn’t they just
put that on there when I bought the main game itself?” I think there are
some barriers to overcome. It would be nice when Internet distribution does
become the main way that people get their games and you can just continue
carrying out additional upgrades as long as you’ve got enough people willing
to buy them. I think that would be good for game-development studios. But,
so far, nothing’s come along that really satisfies the same thing as the
blockbuster commercial release. Of course, it’s a tough market, with winners
and losers, but even if you’re in the winner’s slot, that’s still where the
big successes are. But I do think it’s possible for a lot of the
less-conventional marketing strategies to get to a lot of game studios.
There’s probably a lot of good business there, but it’s not the same thing
as if you’ve got the possibility of doing a triple A title, there’s nothing
that’s currently drawing you away from that."
- Garry's Mod
Garry
Newman talks with LANThrax is a Q&A with the Garry's Mod creator and
Tubeway Army front man (no wait, that was Gary Numan) about his mod and his
relationship with Valve: "I never really had the idea to develop GMod into
what it is now. We'd all been playing JBmod which was a simple mod that
enabled the physgun and let you weld s*** together. It wasn't really being
developed quick enough for me.. and I really wanted to mess around with
ropes. So I had a mess around with the SDK and got ropes working (badly - I
had no idea what I was doing). Then I added something else, then something
else.. and it eventually got to where it is now!"
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