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- Darkfall
The
Darkfall Q&A on MMORPG.COM talks with Tasos Flambouras about Darkfall,
Aventurine's upcoming MMORPG: "Darkfall features unrestricted PvP combat
with accountability. Combat is real-time and attacks are aimed. There's full
looting and an alignment system. Darkfall has a skill system where your
character's skills improve through use, and no levels. More than 10 thousand
players can be online at the same time. Player skill is as important as
character development. All items in the world are player crafted. There is
mounted and naval combat. There's a "real" weather and planetary system. The
terrain is fully hand-crafted, all locations are unique. There are more
unique mobs in Darkfall than in any other MMO. Clans can engage in empire
building, conquest, massive battles, and there is control and ownership of
areas. There's much more that we haven't and won't talk about before the
game is released."
- Mythic Wars
The
Mythic Wars
Q&A on gry.o2.pl offers a bilingual English and Polish conversation with
Alexey Kozyrev about 1C Company's turn-based strategy game: "It's a classic
turn-based war game with a plot and non-linear unit development. It is
important to create a good army and to learn how to use it properly, in
order to achieve mission goals. It is also necessary to know about
environmental influences and unique unit abilities. The only player resource
is money, which is acquired when cities are captured or after a mission is
completed. Money gives an opportunity to recruit new detachments and to
upgrade old ones. The whole army moves with player from mission to mission
and develops up to the end of campaigns."
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