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- Armed Assault
The
Armed Assault Q&A on
IGN talks with Paul Statham about Bohemia Interactive Studios' upcoming
military shooter: "Well, the main island itself and the smaller islands
around it are complete for every mission: there are no locked areas, or
areas that have to be loaded in from time to time. You could start a
mission, spend a few hours exploring the island by driving or flying around
and then go back to the area you started and complete your mission as
normal. Obviously that's not a very practical way to complete missions but
that's what freedom is about and that's what we believe games should be
about - freedom, playing the way you want, using the tactics you want, even
if you want to play stupid and get killed over and over and over again,
that's your right. You bought the game!"
- Company Of Heroes
The
Company Of Heroes Post Mortem Q&A on FiringSquad looks back at
development of the World War II RTS game through the eyes of Relic producer
John Johnson from Wisconsin: "There were no real marketing or sales concerns
in making Company of Heroes an M rated title. The vision we had for the
product was to tell the story like it is, and not hold back on some of the
more gritty and brutal aspects of that war and that meant that we’d have to
accept an M rating. The vision just didn’t hold well to making this an E
rated game."
- Uru Live
The
Myst Online Q&A on
IGN talks with Rand Miller of Cyan Worlds about the revived plan to
breathe MMO life into the Myst series in Uru Live: "At the very core of Uru
is the idea of ownership. As you explore Ages and places, you become the
owner of an instance of that Age. In the initial Myst you found books and
they felt like yours. they'd be in the state you left them. The same thing
applies to Uru. Every time I use a book, it appears on a bookshelf in a very
personal space. I start to collect them and they almost become trophies. I
can invite people to go with me, and have a team of people who explore them
on a regular basis and share them but they are mine and I control access to
them and can explore them on my own if I like."
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Copyright © 1996-2016 Stephen Heaslip. All rights reserved.
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