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Evening Q&As

  • City of Villains
    The City of Villains Q&A on MMORPG.COM is a publisher-distributed Q&A with Cryptic's Matt Miller on the one-year anniversary of the launch of City of Villains: "We have plans for a co-operative zone where both sides band together under a common flag to combat a mutual threat. While Villains and Heroes obviously do not get along with each other, there are times when the enemy of my enemy becomes a friend, no matter who they are."
  • EVE Online
    The EVE Online Q&A on MMORPG.COM talks with Magnus Bergsson about CCP's MMORPG: "Medals and awards can use any metric or accomplishment to give it to you. We want it to be a very flexible system which we can use with most areas of EVE gameplay. It should use the metrics we already gather of everything within EVE and of course be useable for our future addition to EVE. We see uses with it in regard to the loyalty point system in general, such as offers require a certain certificate to be offered it, corporations creating Contracts which require a certain rank or medal within their corporation and so forth."
  • EverQuest: The Serpent's Spine
    RPG Vault's EverQuest: The Serpent's Spine Team Q&A asks group questions of the team at SoE about the MMORPG expansion, discussing the new race, enemies, and locations.
  • Penumbra: Overture
    The Penumbra: Overture Q&A on Computer and Video Games gets their hands on Thomas Grip to discuss Frictional Games' upcoming action game: "The first and main goal with Penumbra was to make a horror game without any violent action as the main gameplay feature. Games like Silent Hill and Resident Evil all rely on the player shooting/bashing enemies to take up most of the gameplay time. We believe that going away from this design will create a scarier game since monster encounters will be a lot more lethal. It also forces us to think in new directions when coming up with the gameplay ideas. It was with this goal in mind that the physical interaction mechanics was born. This is a feature that can make mundane tasks like opening doors and pulling levers a lot more fun and satisfying."

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