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Morning Q&As

  • Guild Wars: Nightfall
    The Guild Wars: Nightfall Q&A on FiringSquad chats with Gaile Gray, learning more about the imminent MMORPG expansion from the ArenaNet community relations manager: "I am sort of fond of the lunatic plants that are running around Elona, like the Iboga and the Jacaranda. I mean, imagine being attacked by the flailing braches of an enormous bush… and dying! ;) I have to say I really like the Harpies, too—they’re classic. One of my team members chose the Margonites as his favorites, and a few members of the Art Team I polled in passing cited the Rain and Rock Beetles, the Rinkhal Monitor, and the Junundu amongst their favorites."
  • Vanguard: Saga Of Heroes
    The Vanguard: Saga Of Heroes Q&A on MMOReports talks with Sigil’s Nick Parkinson about their coming MMORPG: "We recently entered into phase 3 of beta and we’re pretty excited. With beta 3 we opened a new continent, Qalia and now we’re polishing Thestra based on player feedback we’ve had there for both content and art. We’ve still got a lot of work to do but the game is really coming along nicely and we’re looking forward to launch. You work at something like this for years and years and it really only isn’t until towards the end that it starts to come together and you can take a step back and look at all that you’ve accomplished. It’s a great feeling and we can’t wait to see the reactions as more and more people get the chance to play."
  • Sid Meier's Railroads!
    The Conductors of Sid Meier's Railroads! on Gamespy offers a Q&A with the folks at Firaxis about their new transportation sim: "For us, the joy of trains was and is all about the trains themselves. We tried to make them the star of the show. So we really focused on the fun of laying down those tracks, getting trains onto them, and then enjoying seeing how they interact with the world and how the world grows as a result. Obviously, there's a fun strategy game in there too that adds fuel to the builder aspect of the game."
  • Eragon
    The Eragon Q&A on Game Chronicles talks with Vivendi Games producer Tim Ramage about the coming movie tie-in: "The design team at Stormfront is a veteran and very talented group. They knew from the get-go that the key to integrating the dragon into game play while maintaining combat balance was in the level set-ups. And this is also where the fiction really helped. The action in the movie and the book provided the framework, and within that framework the designers played with enemy numbers, flow, weapons and level gating to make sure that the challenge was realistic enough to reward the player without cheapening any of the awesome power of Saphira."

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Morning Interviews
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