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- Guild Wars: Nightfall
The
Guild
Wars: Nightfall Q&A on FiringSquad chats with Gaile Gray, learning more
about the imminent MMORPG expansion from the ArenaNet community relations
manager: "I am sort of fond of the lunatic plants that are running around
Elona, like the Iboga and the Jacaranda. I mean, imagine being attacked by
the flailing braches of an enormous bush… and dying! ;) I have to say I
really like the Harpies, too—they’re classic. One of my team members chose
the Margonites as his favorites, and a few members of the Art Team I polled
in passing cited the Rain and Rock Beetles, the Rinkhal Monitor, and the
Junundu amongst their favorites."
- Vanguard: Saga Of Heroes
The
Vanguard: Saga Of Heroes Q&A
on MMOReports talks
with Sigil’s Nick Parkinson about their coming MMORPG: "We recently entered
into phase 3 of beta and we’re pretty excited. With beta 3 we opened a new
continent, Qalia and now we’re polishing Thestra based on player feedback
we’ve had there for both content and art. We’ve still got a lot of work to
do but the game is really coming along nicely and we’re looking forward to
launch. You work at something like this for years and years and it really
only isn’t until towards the end that it starts to come together and you can
take a step back and look at all that you’ve accomplished. It’s a great
feeling and we can’t wait to see the reactions as more and more people get
the chance to play."
- Sid Meier's Railroads!
The
Conductors of Sid Meier's Railroads! on Gamespy offers a Q&A with the
folks at Firaxis about their new transportation sim: "For us, the joy of
trains was and is all about the trains themselves. We tried to make them the
star of the show. So we really focused on the fun of laying down those
tracks, getting trains onto them, and then enjoying seeing how they interact
with the world and how the world grows as a result. Obviously, there's a fun
strategy game in there too that adds fuel to the builder aspect of the
game."
- Eragon
The
Eragon Q&A on Game Chronicles talks with Vivendi Games producer Tim
Ramage about the coming movie tie-in: "The design team at Stormfront is a
veteran and very talented group. They knew from the get-go that the key to
integrating the dragon into game play while maintaining combat balance was
in the level set-ups. And this is also where the fiction really helped. The
action in the movie and the book provided the framework, and within that
framework the designers played with enemy numbers, flow, weapons and level
gating to make sure that the challenge was realistic enough to reward the
player without cheapening any of the awesome power of Saphira."
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