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San Diego, CA 08/21

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Evening Q&As

  • Hellgate: London
    The Hellgate: London Q&A on Strategy Informer chats up Bill Roper of Flagship Studios about their upcoming action/RPG: "We aren’t planning on releasing mod tools, chiefly because of the secured online component of Hellgate: London. There are certain aspects of the game where we do anticipate players creating their own content – such as in ways to track information, alter the UI and so forth. As for altering graphics, changing game play and so forth, this is something we just can’t do since we are an MMO in terms of our online support. It won’t surprise me to see players create their own single-player content, or multiplayer content that doesn’t alter the core play experience. In either case, we aren’t currently planning on providing specific support to enable this. We also haven’t had any discussions about specifically preventing it – except in the case of the secured online play, of course."
  • Green Monster Games
    Curt Schilling looks to Green Monster for his future on News.com is an article-format interview with the Red Sox pitcher about his game company, and plans to create an MMORPG: "I am not getting into this for (fame and money). Those at GMG will operate on a 50-50 profit share with the employees in the company. My goal is to reap the rewards with the people who create it."
  • Infinite Interactive
    The Infinite Interactive Q&A on FiringSquad talks with Steve Fawkner about the status of Seven Kingdoms: Conquest, Warlords V, and more: "Warlords V is in development, but our main focus has been on getting our first DS, PSP & Xbox 360 game complete, and that really has just sucked away all of our spare time. I was very sad that I no longer had time to continue the Warlords V dev diaries, but I think I will likely return to them after Christmas as we begin to ramp up some more work on Warlords V."
  • BoundlessPlanet
    BoundlessPlanet developers chat about the MMORTS title on GameZone is a Q&A about the MMORTS with Alexander Adell and Justin Sadowski: "While the concepts and designs are relatively futuristic (hover tanks, VTOL transports, missile tanks, etc.), we’ve made an attempt to maintain as many analogies as possible to modern warfare. Battles are fought on land, sea, and air, using artillery shells, machine guns, and missiles, and all the vehicles consume fuel. New players start with very little, but, like most RTS’s, they’re able to build research facilities and factories that allow them to produce an increasingly powerful and technologically advanced motorpool."
  • RPG Roundtable
    RPG Vault's RPG Roundtable #6 - Part 3 continues this then-versus-now discussion of the role-playing genre.

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