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San Diego, CA 08/21

Regularly scheduled events

Evening Q&As

  • Close Combat
    The Close Combat Q&A on Armchair General Magazine talks with David Heath of Matrix Games and Shaun Wallace of CSO Simtek and The Wargamer's Close Combat Q&A talks with David Heath about plans to remake the Close Combat series: "Well this is not the same Close Combat you played years ago but it will feel like a close old friend. The unit data has been all reworked and updated. Close Combat – Cross of Iron will include both infantry and armored units not originally in the Close Combat series. We also want to expand the Close Combat community with our Close Combat Battle HQ. This is a multiplayer matching system. You will also find new maps to fight on. We are not really saying much about this now but I give you a hint and say gamers may discover something about the campaign system. I will probably get in trouble for just saying that."
  • Eragon
    The Eragon Q&A on FiringSquad talks with Vivendi producer Tim Ramage about the coming movie tie-in game: "We were fortunate that Fox gave us the ability to not only draw from the movie, but also from the entire book universe. This allowed us to put together a unique franchise plan for Eragon. The console and PC versions follow the movie the closest. We hit all of the story points based upon the movie script. However, in order to create a compelling game experience, we have to go beyond what appears on the big screen, so the book was valuable in helping us extend what happens in the game beyond the screen."
  • Star Trek
    Stargamer.net's Star Trek's Q&A talks with Pete Hines of Bethesda Softworks about their coming Trekkie games: "The great thing about this time in the console and PC lifecycle is that they’re all evolving and each have powerful concepts and potential to explore new areas of creativity – using the touch screen of the DS to do ship commands is novel and different, using the wireless abilities of the DS and PSP to have handheld battles is another. Using the dualshock controller of the PS2 to create a pretty original control scheme for a high energy action title – and finally for PC and 360 we get to innovate with graphics, visuals, - basically, soup to nuts, to bring a hybrid of intense moment to moment action and tactical squad control to life."
  • Dreamlords
    The Dreamlords Q&A on MMORPG.COM talks with Jon Selin, lead designer on Lockpick's upcoming MMORPG: "The testing is going great, we are letting bigger and bigger batches of testers on all the time, we just recently made the transition from Alpha to Beta testing, meaning that all frameworks are in place and we are now working more on creating more content and tuning the game. Signing up for the Beta is still very much possible; there is a link on the front page of www.dreamlords.com."
  • Civilizations Chronicles
    The Civilizations Chronicles Q&A on Shacknews is a publisher created discussion of the upcoming Civ compilation recalling Bruce Shelley's experiences with the series: "We felt it was an incredible game and as more and more people were exposed to it in development everyone raved about it. I don’t think at the time I thought it would become recognized as one of the best PC games of all time, that it would turn out to be probably Sid’s best game ever, or that it would live on through multiple revisions, perhaps forever. So in those terms the success was surprising."
  • RPG Roundtable
    RPG Vault's RPG Roundtable #6 gathers together some role-playing game developers to ponder whether "they don't make RPGs like they used to."

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