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San Diego, CA 08/21

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Morning Q&As

  • Chronicles of Spellborn
    The Chronicles of Spellborn Q&A on Ten Ton Hammer talks with Marco van Haren of Spellborn International about their upcoming MMORPG: "The key to success in Spellborn will be to know your skills, those of your party members, and those of you opponents. The combat in Spellborn is intense and frantic and players will need to learn to depend on each other. While this might make some of the encounters difficult, the feeling of accomplishment is a lot bigger. Each player in a group will have the feeling that he is an essential member of the group which gives the game much more of a dungeon crawl feeling then just another quick run for items."
  • Vanguard: Saga of Heroes
    The Vanguard: Saga of Heroes Q&A on Ten Ton Hammer is an interview about the MMORPG with Brad McQuaid of Sigil Online Games set in an article-format, even though it directly quotes the questions as well as the answers: "It’s all planned out. We have it all mapped out for the next 7 or so years. My dream one day is to create the never-ending MMO. People talk about a game where it could take you years to see everything. How about if there’s no flippin’ way you could see everything?. I’m going to be experiencing things at the character level where I go, ‘Oh, cool! We put this in? That’s awesome!’ And so...I want to create the never-ending MMO. I think it could be Vanguard."
  • World in Conflict
    The World in Conflict Q&A on GameSpot talks with Martin Walfisz of Massive Entertainment about their upcoming Cold War real-time strategy game: "From the start, we focused on getting multiplayer right, and it is now very fun and very intense, just the way we want it. There is obviously still some work being done on this side of the game. New features, more game-modes and so on, but presently our focus is on making the single-player experience just as rewarding. A majority of the team is now fine-tuning the story, implementing the campaign flow and creating all the single-player missions. The single-player campaign is all about taking the player through a range of emotions and experiences. When we see our game testers getting goose bumps and shivers of excitement, we know that we're on the right track. War is truly coming home, and it's a very chilling experience."
  • Entertainment Consumers Association
    The Entertainment Consumers Association Q&A on FiringSquad talks with Hal Halpin about this newly formed consumer advocacy group: "It was following an IEMA board meeting that I realized that the industry was extraordinarily well represented, with the IGDA (developers), ESA (publishers) and EMA (retailers), but the most important group was being neglected, consumers. I knew that our team could effectively apply a lot of the lessons learned and experience gained over our nine years running the IEMA and organically grow a membership organization. So we set out to partner with every game-centric company out there in order to get our message out. And the response from the trade and gamers alike was overwhelming. It was clear that the time was now."
  • Question of the Week
    Gamasutra's Question of the Week: Do Games Industry Professionals Buy Their Games New or Used? Offers answers from folks in the industry.

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