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- Chronicles of Spellborn
The
Chronicles of Spellborn Q&A on Ten Ton Hammer talks with Marco van Haren
of Spellborn International about their upcoming MMORPG: "The key to success
in Spellborn will be to know your skills, those of your party members, and
those of you opponents. The combat in Spellborn is intense and frantic and
players will need to learn to depend on each other. While this might make
some of the encounters difficult, the feeling of accomplishment is a lot
bigger. Each player in a group will have the feeling that he is an essential
member of the group which gives the game much more of a dungeon crawl
feeling then just another quick run for items."
- Vanguard: Saga of Heroes
The
Vanguard: Saga of Heroes Q&A on Ten Ton Hammer is an interview about the
MMORPG with Brad McQuaid of Sigil Online Games set in an article-format,
even though it directly quotes the questions as well as the answers: "It’s
all planned out. We have it all mapped out for the next 7 or so years. My
dream one day is to create the never-ending MMO. People talk about a game
where it could take you years to see everything. How about if there’s no
flippin’ way you could see everything?. I’m going to be experiencing things
at the character level where I go, ‘Oh, cool! We put this in? That’s
awesome!’ And so...I want to create the never-ending MMO. I think it could
be Vanguard."
- World in Conflict
The
World in Conflict Q&A on GameSpot talks with Martin Walfisz of Massive
Entertainment about their upcoming Cold War real-time strategy game: "From
the start, we focused on getting multiplayer right, and it is now very fun
and very intense, just the way we want it. There is obviously still some
work being done on this side of the game. New features, more game-modes and
so on, but presently our focus is on making the single-player experience
just as rewarding. A majority of the team is now fine-tuning the story,
implementing the campaign flow and creating all the single-player missions.
The single-player campaign is all about taking the player through a range of
emotions and experiences. When we see our game testers getting goose bumps
and shivers of excitement, we know that we're on the right track. War is
truly coming home, and it's a very chilling experience."
- Entertainment Consumers Association
The
Entertainment Consumers Association Q&A on FiringSquad talks with Hal
Halpin about this newly formed consumer advocacy group: "It was following an
IEMA board meeting that I realized that the industry was extraordinarily
well represented, with the IGDA (developers), ESA (publishers) and EMA
(retailers), but the most important group was being neglected, consumers. I
knew that our team could effectively apply a lot of the lessons learned and
experience gained over our nine years running the IEMA and organically grow
a membership organization. So we set out to partner with every game-centric
company out there in order to get our message out. And the response from the
trade and gamers alike was overwhelming. It was clear that the time was
now."
- Question of the Week
Gamasutra's
Question of the Week: Do Games Industry Professionals Buy Their Games New or
Used? Offers answers from folks in the industry.
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