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The
Supreme Commander Q&A on GameSpot talks with Chris Taylor, learning from the
supreme commander at Gas powered Games about what to expect from their upcoming
real-time strategy game: "We struggled between two extremes early on when
designing the units. On the one hand we wanted each faction to be unique, but we
also wanted to balance them. We finally decided that early on in the game, where
each side is using the lower tech levels, we made it so that each faction had
access to similar units, and if not in form, close enough in function so that we
could balance them. However, as the game progresses, and as the player increases
in tech levels, the three factions start to separate more and more on a
functional level so that by the highest tech level, what we call experimental,
no two units are alike."
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