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Supreme Commander Q&A

The Supreme Commander Q&A on GameSpot talks with Chris Taylor, learning from the supreme commander at Gas powered Games about what to expect from their upcoming real-time strategy game: "We struggled between two extremes early on when designing the units. On the one hand we wanted each faction to be unique, but we also wanted to balance them. We finally decided that early on in the game, where each side is using the lower tech levels, we made it so that each faction had access to similar units, and if not in form, close enough in function so that we could balance them. However, as the game progresses, and as the player increases in tech levels, the three factions start to separate more and more on a functional level so that by the highest tech level, what we call experimental, no two units are alike."

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