- Entertainment Consumers Association
BIZ Interview: Hal Halpin Forms the Entertainment Consumers Association
talks with the founder of the Electronic
Consumers Association (ECA) (thanks
Joystiq), discussing this new consumer advocacy group: "The timing of
the ECA launch is serendipitous in several ways: the pressure from within
and without the industry on the ESRB itself; the ever-growing list of
anti-games legislation and the new pattern of anti-gamer laws; entertainment
consumer rights emerging as a real concern; and of course, new technologies
and a maturing gamer demographic. All of these issues and concerns are of
importance, and they're all matters that the ECA is addressing."
- Vanguard: Saga of Heroes
Brad McQuaid talks about the state of Vanguard, as the game enters the third
beta phase on GameZone talks with Sigil’s Brad McQuaid about progress on
their MMORPG: "We’re totally 100% in the production mode; we are just
cranking out content, the art team is much, much faster so we are producing
more fantasy, more fantastic, more interesting new areas, and making them
more quickly. The design team has gotten their tools down and are really
getting a lot of new content into the game. The switch from beta two to
three was huge – we’ve let a lot more people into the beta and we’ve learned
a lot, so much from beta one to two and reacted to it and saw a retention,
people being happy and enjoying beta three."
Eragon Q&A on Worthplaying talks with Don Daglow of StormFront Studios
about their upcoming action/adventure: "We knew some of the things we wanted
to do pretty early. Especially in the combat system and with dragon flight,
those are the areas where it took some work to make things feel right. The
controls between flying a huge winged beast and a guy walking around with a
sword are pretty different, and it almost feels like two different games. We
have artists who do nothing but fine-tune character control. A lot of times
when you pick up a game and the controls don't feel right, it comes down to
animation details and timing. It doesn't work until you've made the tweaks.
I think we have an advantage in that we have tools for trying things out
quickly. I'm sure even you saw, even now with the 360 build, some characters
still have placeholder animations."
- Flight Simulator X
Flight Simulator X Q&A on GameSpot and a
Simulator X Q&A on Boomtown chats with Microsoft's Mike Gilbert about
the latest installment in the high-flying series: "Until now, Flight
Simulator has been a great 'sandbox' where knowledgeable users can 'make
their own fun.' Missions offer new users an approachable entry into the game
through fun activities and tutorials. Missions also offer experienced users
a way to test their skills in realistic and challenging scenarios. And while
the Deluxe version comes with over 50 missions in the box it also includes a
mission creation tool. The mission system is extremely powerful and flexible
and we expect a large number of new missions developed by community members
and third-party developers."
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