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San Diego, CA 08/21

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Evening Q&As

  • Field Ops
    Field Ops Producer Tells All on IGN interrogates Majeri Mourad of Freeze Interactive about their coming FPS/RTS hybrid: "We have worked with US professional screenwriters to build a storyline that is very consistent and compelling, a la 24. As for the pitch, the story starts in Cuba where the Special Operations Group are engaging in combat with the Alerta, a well-equipped, left-wing extremist army. Led by Comandante Ramiro Rodríguez, one of Castro's former generals, Alerta has laid siege to the capital and spread out throughout the eastern countryside, making Santiago de Cuba their major stronghold. As well as demanding the end of Castro's reign, Alerta also announced they possess ex-Soviet nuclear missiles that are capable of reaching the southern United States. The missions take place in four different countries. You start in Cuba and then travel to Ukraine, Afghanistan and the USA. Each of the areas will have their own pertinent graphics."
  • Rise of the Witch-King
    The Lord of the Rings, The Battle for Middle-earth II, The Rise of the Witch-King Q&A on GameSpot discusses the upcoming RTS expansion with producer Amir Rahimi: "The story behind the Witch-King's rise to power is one of the most important and fascinating events that takes place in the Lord of the Rings trilogy. After 1,000 years of peace, the Witch-King commands the rise of evil in Middle-earth by gathering an enormous army and waging a 500-year war against one of the greatest kingdoms of men. Three thousand years after being defeated at the Battle of the Last Alliance, the Witch-King destroys the great kingdom of Arnorand, clears the way for Sauron to return, and begins his domination of Middle-earth. Given all of this, we decided that telling the Witch-King's story would be the perfect opportunity to bridge the 3,000-year gap in our game, between The Battle of the Last Alliance and the beginning of the War of the Ring that existed in the films."
  • EVE Online
    Stargamer.net's EVE Online Q&A talks with CCP's Nathan Richardsson about their MMORPG: "EVE is a free-form universe, where you decide your own destiny and where your actions have an effect on yourself as well as others. We believe that to fully experience the highs, one must experience the lows and both the freedom to set your own goals and the possible setbacks on the way to that goal is what makes EVE the experience that it is. We believe the freedom EVE offers creates a greater challenge, one where your actions can make you a hero or a villain and again, for there to be real heroes, there must be real villains. That's why this it's allowed in EVE. Caveat emptor."
  • Tim Shafer
    Tim Schafer psychs out digital distribution on GameSpot is a Q&A with the Double Fine Productions designer about plans to re-release Psychonauts via digital distribution: "It's a very exciting time for digital distribution. People have talked about it for years, and I always thought, yeah, sure, someday maybe that will happen. Now, all of a sudden, it's here! I mean, I'm actually doing it as a player: I'm downloading tons of games from Xbox Live Arcade, and soon I'll be doing the same on the Wii. Just the other day I downloaded a test version of Psychonauts from Steam. And I was thinking, holy crap, the future is here! Now where's my flying car?"
  • Shiny
    Life After Atari - What's Next for Shiny on Gamasutra hears from Michael Persson on what the acquisition by Foundation 9 of Shiny Entertainment: "For now we're staying where we are. I think Jon has mentioned this but they want to make a headquarters for Foundation 9, probably in Irvine, and we would move there, and the collective would move there, so the corporate HQ, the Collective HQ and the Shiny HQ would be in the same area. It just makes more sense, as we can save more costs of running the studio, and it'll make it easier for us to cooperate on technology and what have you."
  • ESA
    ESA Pres Addresses E3, ESRB and Health of the Industry on GameDaily BIZ is a Q&A with ESA prez Doug Lowenstein on the aforementioned topics: "Obviously she introduced a bill that we were not supportive of. But at the same time her bill was extremely complimentary of the ESRB rating system, and I think the only area of disagreement we have with Senator Clinton is over whether it's necessary for the federal government to try to regulate game sales to minors. We've been having a healthy dialogue with her and I think she actually has a pretty decent understanding about the game industry and she's a huge friend of our industry when it comes to other issues like copyright and intellectual property areas. So we continue to have a good open dialogue with her on these issues, so I don't think she's somebody the industry should have particular fear about."
  • American McGee
    Media Consumption: American McGee on Gamasutra learns from the designer his tastes in things like books, movies, and music.

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