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San Diego, CA 08/21

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Evening Q&As

  • Battlefield 2142
    Computer Games Online's Battlefield 2142 Q&A talks with Marcus Nilsson about EA/DICE's military shooter sequel: "We learn all the time. In development as well after our games are released, we learn ways to make the game elements better, and of course, how to address the problems that need our attention. As an example, the fighter planes in BF2 were a terrific addition, but Pilots became so savvy, it created an imbalance on the battlefield. 2142 needed an airborne solution that pilots wound enjoy, but at the same time, maintain the balance we looking for."
  • Dark Messiah of Might and Magic
    The Arkane Q&A on Celestial Heavens talks with Raphael Colantonio about Dark Messiah of Might and Magic, their now-gold action game: "The final game is pretty close to the initial vision in terms of what nature of experience we wanted to create: We’ve always had in mind the multiplay style, the first person melee combat, and the highly simulated environment (mainly with the way AIs react to their environment, and the way the entities can be manipulated by the player). The intense usage of physics came a little later, when we realized how powerful the engine was. We also adjusted the combat rhythm a little later, when we realized that some combats were too long. The only things we cut are probably content related, but nothing in terms of feature that I can think of, beside the shops because they were not really fitting with the rhythm of the game."
  • Field Ops
    The Field Ops Q&A on games xtreme discusses Digital Reality's upcoming real-time strategy shooter with Mourad Majeri: "We believe that the modern military setting is the perfect one to illustrate the strength of the Real-Time-Strategy Shooter concept. Indeed, in modern conflicts, the victory comes from your ability to be a very talented Commander AND your ability to be or have very good soldiers on the battlefield. Macro management and Tactics from the Commander are better managed and experienced in playing RTS, whereas you are more efficient on the battlefield while playing a soldier in FPS. So the new genre we are bringing is the best way to have a genuine experience of a modern military conflict."
  • Warhammer: Mark of Chaos
    Building the Best Producer: Chris Wren Discusses the Process of Creating “Warhammer: Mark of Chaos” on GameZone is an article format Q&A that talks about the fantasy-themed RTS game: "The difficulty is something we got a lot of feedback on. We were trying to get to the middle road."
  • Music
    The Splinter Cell: Double Agent Q&A on Music 4 Games talks with Michael McCann about the soundtrack for the stealthy sequel.

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