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Evening Q&As | [Oct 09, 2006, 9:09 pm ET] - 2 Comments |
- Battlefield 2142
Computer
Games Online's Battlefield 2142 Q&A talks with Marcus Nilsson about
EA/DICE's military shooter sequel: "We learn all the time. In development as
well after our games are released, we learn ways to make the game elements
better, and of course, how to address the problems that need our attention.
As an example, the fighter planes in BF2 were a terrific addition, but
Pilots became so savvy, it created an imbalance on the battlefield. 2142
needed an airborne solution that pilots wound enjoy, but at the same time,
maintain the balance we looking for."
- Dark Messiah of Might and Magic
The
Arkane Q&A on
Celestial Heavens talks with Raphael Colantonio about Dark Messiah of
Might and Magic, their now-gold action game: "The final game is pretty close
to the initial vision in terms of what nature of experience we wanted to
create: We’ve always had in mind the multiplay style, the first person melee
combat, and the highly simulated environment (mainly with the way AIs react
to their environment, and the way the entities can be manipulated by the
player). The intense usage of physics came a little later, when we realized
how powerful the engine was. We also adjusted the combat rhythm a little
later, when we realized that some combats were too long. The only things we
cut are probably content related, but nothing in terms of feature that I can
think of, beside the shops because they were not really fitting with the
rhythm of the game."
- Field Ops
The
Field Ops Q&A on games xtreme discusses Digital Reality's upcoming
real-time strategy shooter with Mourad Majeri: "We believe that the modern
military setting is the perfect one to illustrate the strength of the
Real-Time-Strategy Shooter concept. Indeed, in modern conflicts, the victory
comes from your ability to be a very talented Commander AND your ability to
be or have very good soldiers on the battlefield. Macro management and
Tactics from the Commander are better managed and experienced in playing
RTS, whereas you are more efficient on the battlefield while playing a
soldier in FPS. So the new genre we are bringing is the best way to have a
genuine experience of a modern military conflict."
- Warhammer: Mark of Chaos
Building
the Best Producer: Chris Wren Discusses the Process of Creating “Warhammer:
Mark of Chaos” on GameZone is an article format Q&A that talks about the
fantasy-themed RTS game: "The difficulty is something we got a lot of
feedback on. We were trying to get to the middle road."
- Music
The
Splinter Cell: Double Agent Q&A on Music 4 Games talks with Michael
McCann about the soundtrack for the stealthy sequel.
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