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Evening Q&A | [Sep 28, 2006, 10:39 pm ET] - 1 Comment |
- Scarface
The
Scarface
Q&A on FiringSquad talks with Ross Perez about Radical's upcoming game
follow-up to the crime movie: "In the beginning, Tony reconnects with some
old friends. Business gets going quickly, and before you know it you are
running large amounts of yayo in from the islands and distributing it to all
of the fronts you have purchased throughout Miami. The other cartel leaders
take notice, and start organizing attacks on your fronts. To keep your
business running, you weed out the rival gangs, install surveillance and
ultimately place your own henchman to protect your fronts."
- Star Wars Galaxies
RPG
Vault's Star Wars Galaxies - Chapter 3 Smugglers and Scoundrels Q&A
discusses the new chapter in SOE's MMORPG with LucasArts producer Jake Neri:
"Chapter 3: Smugglers and Scoundrels delivers another round of the player
expertise system, and we are focused on our Smugglers and Officers this tie.
We are currently enhancing all nine of our professions to provide them with
cool new abilities with which they can take their characters to new levels.
Officers can also select from two paths, one that gives them specialty in
helping their groups and one that allows them to call NPC reinforcements to
help them in solo combat. We have a rabid smuggler player base that has been
asking for this type of content for some time, and so it was easy to theme
the chapter "Smugglers and Scoundrels" as it serves just that, the smugglers
and scoundrels in our community. No offense to officers who see some really
great new content as well, but it wouldn't sound right if it wasn't all
about our smugglers."
- Uru Live
Joystiq
interviews Rand Miller of Cyan Worlds (thanks Mike Martinez), talking with the
Myst co-creator about taking the game multiplayer in the revived Uru Live:
"So this is an age that's much like a Myst age -- in fact it's almost
reminiscent of Myst Island -- but this is one that you own. This is your
real estate in the game. Everybody gets an instance of this, and as you go
through the game, it begins to shape and form and grow, and conform to
reflect where you've been and what you've done and what you've seen. Say for
instance there's an age in one of the first episodic gameplay structures
that we go through that we find a page that's rather mysterious. And when
you pick it up and put it into this age book, it suddenly begins to rain in
this age. So you suddenly have the control like, 'Oh, I want it to rain now
in my age. I like that.'"
- Lineage II
North
American producer Adam Davidson talks about Lineage II’s 5th Chronicle on
GameZone is a Q&A about the newly released chapter in NCsoft's MMORPG:
"Chronicle 5’s increased 'soloability' is probably the most noticeable
effort, amongst many other more subtle ones. We’ve continued to work towards
making the early gameplay experience one that caters to a variety of
play-styles, not solely those preferred in Asia. By making it faster and
easier to progress through the early stages of the game, we hope to usher
players through the learning phases and into the meat-and-potatoes of the
product, the high-end game, in a more reasonable timeframe."
- Star Trek Legacy
The
new Podcast on Totally360 offers an interview with Gary Conti, Associate
Producer on Star Trek: Legacy. Thanks Mike Martinez and
news0r.
- Civilization Chronicles
The
Civilization
Chronicles Q&A on Gamer's Hell talks with Firaxis' Brian Reynolds about
the coming Civ remake. Want really dense fields of text punctuated with
nonsensical symbols? You got it!
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