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San Diego, CA 08/21

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Evening Q&A

  • Scarface
    The Scarface Q&A on FiringSquad talks with Ross Perez about Radical's upcoming game follow-up to the crime movie: "In the beginning, Tony reconnects with some old friends. Business gets going quickly, and before you know it you are running large amounts of yayo in from the islands and distributing it to all of the fronts you have purchased throughout Miami. The other cartel leaders take notice, and start organizing attacks on your fronts. To keep your business running, you weed out the rival gangs, install surveillance and ultimately place your own henchman to protect your fronts."
  • Star Wars Galaxies
    RPG Vault's Star Wars Galaxies - Chapter 3 Smugglers and Scoundrels Q&A discusses the new chapter in SOE's MMORPG with LucasArts producer Jake Neri: "Chapter 3: Smugglers and Scoundrels delivers another round of the player expertise system, and we are focused on our Smugglers and Officers this tie. We are currently enhancing all nine of our professions to provide them with cool new abilities with which they can take their characters to new levels. Officers can also select from two paths, one that gives them specialty in helping their groups and one that allows them to call NPC reinforcements to help them in solo combat. We have a rabid smuggler player base that has been asking for this type of content for some time, and so it was easy to theme the chapter "Smugglers and Scoundrels" as it serves just that, the smugglers and scoundrels in our community. No offense to officers who see some really great new content as well, but it wouldn't sound right if it wasn't all about our smugglers."
  • Uru Live
    Joystiq interviews Rand Miller of Cyan Worlds (thanks Mike Martinez), talking with the Myst co-creator about taking the game multiplayer in the revived Uru Live: "So this is an age that's much like a Myst age -- in fact it's almost reminiscent of Myst Island -- but this is one that you own. This is your real estate in the game. Everybody gets an instance of this, and as you go through the game, it begins to shape and form and grow, and conform to reflect where you've been and what you've done and what you've seen. Say for instance there's an age in one of the first episodic gameplay structures that we go through that we find a page that's rather mysterious. And when you pick it up and put it into this age book, it suddenly begins to rain in this age. So you suddenly have the control like, 'Oh, I want it to rain now in my age. I like that.'"
  • Lineage II
    North American producer Adam Davidson talks about Lineage II’s 5th Chronicle on GameZone is a Q&A about the newly released chapter in NCsoft's MMORPG: "Chronicle 5’s increased 'soloability' is probably the most noticeable effort, amongst many other more subtle ones. We’ve continued to work towards making the early gameplay experience one that caters to a variety of play-styles, not solely those preferred in Asia. By making it faster and easier to progress through the early stages of the game, we hope to usher players through the learning phases and into the meat-and-potatoes of the product, the high-end game, in a more reasonable timeframe."
  • Star Trek Legacy
    The new Podcast on Totally360 offers an interview with Gary Conti, Associate Producer on Star Trek: Legacy. Thanks Mike Martinez and news0r.
  • Civilization Chronicles
    The Civilization Chronicles Q&A on Gamer's Hell talks with Firaxis' Brian Reynolds about the coming Civ remake. Want really dense fields of text punctuated with nonsensical symbols? You got it!

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