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Evening Q&As

  • StarWraith 3D Games
    Stargamer.net's StarWraith 3D Games Q&A talks with the developer about space games and their upcoming Arvoch Conflict: "A major gameplay change is how Arvoch Conflict lets you manage your experience by putting you in direct control of virtually every event and mission situation in the game. If you feel you need more support from friendly ships in a particular mission, you can add some and even place those ships where you want. If you think a mission isn't challenging enough, you can add in more hostile reinforcements or select more powerful enemy ships. If you feel a planet is too far away for a surface attack, you can move the entire planet closer, select faster ships for your squadron, or choose a closer starting position. And these options are available in the campaign itself, not just a custom mission. It's a very flexible feature that puts you in control of the gameplay and its events."
  • Space Empires
    Stargamer.net's Q&A with Aaron Hall talks with the Malfador Machinations designer about the 4X genre and the next installment in the Space Empires series: "The complete rewrite of the graphics engine was the biggest and most difficult task. Second to that has been the incorporation of fields in the data files that allow you to specify formulas to compute item values. This allows for tremendous modding potential, but the flip side is the slowness of executing the formulas, and having the game not "know" what the values mean."

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