This Shrapnel Games Press
Release announces Air Assault Task Force, a war game due for release by the
end of this year from ProSIM using the ATF engine:
Long discussed on the
Shrapnel Games blog, Shrapnel Games and ProSIM Company are pleased to make the
official announcement that Air Assault Task Force is now in the works and is
slated for release near year's end. Air Assault Task Force will be available for
Windows and will include an extensive, 100+ page paper manual.
With its roots based in the ATF engine series of titles (Raging Tiger, The Star
and the Crescent, The Falklands War: 1982, and of course ATF), Air Assault Task
Force is a brand new engine that represents the next level of command-time
simulations from ProSIM Company. As such it boasts an impressive array of
features that will be pleasing to both veterans of the ATF series and newcomers.
New players will appreciate the intuitive UI using a "select-unit, select-order"
control scheme. While common to your typical real-time clickfest, in the past
the ATF games used a "select-order, select-unit" paradigm, that while more in
tune with the simulation aspect, was slightly troublesome for some users. Now
any level of gamer can jump into Air Assault Task Force and instantly feel at
ease.
Also helping are the brand new graphics. Using the latest in DirectX the playing
fields still retain all the realism that ProSIM is known for, but make
information analysis much cleaner than previously. Players will instantly be
able to assess the situation, and when combined with the simple change of how
units are ordered, it creates a simulation whose learning curve gently slopes,
instead of suddenly spiking.