Aspyr announces that ParaWorld is shipping, and SEK's alternate-prehistoric RTS
game is due in North American stores this week. A demo of the game is available
(
story), and here's word:
Austin, TX, September 27, 2006 –
Aspyr Media, Inc., today announced that the North American version of the highly
anticipated RTS game ParaWorld has shipped and is hitting store shelves this
week. Set in a parallel, prehistoric world, ParaWorld is an RTS game that
features a rich single-player campaign with a compelling storyline, as well as
well-balanced, deep multiplayer gameplay.
ParaWorld isn’t just another RTS game. It takes the real-time strategy genre and
evolves it with its groundbreaking unit management systems – the Army Controller
and Army Builder. But even better than the game’s awe-inspiring graphics and
intuitive controls are the title's three unique warring factions and their
ferocious arsenal of massive, weapon-wielding dinosaurs and other armed
prehistoric beasts. Players go into battle armed with devastating weapons as
they command powerful fighting dinosaurs and control up to 50 units through 16
dangerous prehistoric scenarios located in five climatic zones.
Some of the game’s unique features that shouldn’t be missed are:
• Revolutionary Controls – The Army Controller is a
non-obtrusive onscreen interface that allows players to view all of their units
at a glance and have general awareness of each unit’s health, danger, activity
and level-up capabilities. Using the Army Controller, players can select several
units consecutively in just seconds, even if they are spread across the map, by
simply marking the unit icons in the Army Controller.
• Factions and Heroes - Gamers get to know and play three
different tribes -- the Norsemen, Dustriders and Dragon Clan. Each tribe is
based on a different ancient culture and each sports its own unique play style,
units, architecture, skills, and controllable beasts. Players are able to
combine one of nine heroes, each with the ability to add new units or buildings
or bonus effects into the gameplay to allow for a variety of gameplay options.
• Army Builder - In multiplayer mode, players can adapt the
game to their preferences through the Army Builder, which lets them purchase
units and resources ahead of a game to create a deck. Depending on a players
preferred strategy (short matches or long epic battles) or expectations of their
opponents, the player can build and save (and even exchange) these decks.
Visit
www.aspyr.com/product/info/17 for more information.