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- Sid Meier's Railroads!
Shacknews'
Sid Meier's Railroads! Q&A talks with Firaxis' Dan Magaha about the
coming transportation simulation: "There's a definite connection – Sid
created the Tycoon genre nearly 20 years ago with the original Railroad
Tycoon, and this new game is really Sid returning to that classic and
refocusing the franchise on all the things that people loved about the
original, but taking advantage of the things that couldn't be done 20 years
ago. The name change was a very deliberate move on our part. We felt that
the 'Tycoon' genre had really sort of lost its way and that consumers now
tend to associate very different feelings and emotions with the word
'Tycoon' now than they did 10 or 15 years ago. We also thought it was a
great way to crystallize our focus for this game, which is all about the
trains!"
- Made Man
The
Made
Man Q&A on Computer and Video Games talks with writer David Fisher about
his role as consultant on the upcoming Mafia-themed shooter: "There's an old
saying, if you have to choose between the truth and the myth, write about
the myth. And The Godfather created the myth of the Mafia, but it became the
truth. So if you're not true to that myth - even if you're true to reality -
people won't accept it. A lot of things made it all more glamorous than it
is, but Goodfellas and The Sopranos removed the romance. You have to work,
you can't make mistakes, you have to take orders and listen to people who
you may not like. We try to fit within that for the game."
- Pacific Storm
Computer
Games Online's Pacific Storm Q&A Part 2 continues their conversation
(posting a ten question Q&A all at once could break the internet) with Buka
producer Aleksey Pshekhonov about Lesta's World War II action/strategy
hybrid: "I think my favorite feature is the scale of the game. In Pacific
Storm you can become the Commander-in-Chief responsible for the lives of
thousands of servicemen and the destiny of his country; or the commanding
officer of a small squadron; or even an ordinary military pilot fighting in
the sky over the Pacific. We really want to impress upon the player the
depth of the game, and the scale of the war in the Pacific, along with
making it fun by allowing players to jump into the cockpit and fly fighters
and other aircraft."
- Space Cowboy
The
Space Cowboy Q&A on MMORPG.COM talks with Jason Park about Masangsoft's
upcoming MMORPG: "In my own words, I’d describe Space Cowboy as… a Free 3D
action based MMO Space Shooter. There are 2 factions that players can choose
from after attaining level 11 and the faction/nation chosen determines
future missions and location as well as community. The game consists of
heavy skill based PvP combat where players can show their skills and
out-manoeuvre their opponents in dogfights or participate in full scale
wars."
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