Techland announces Warhound, an upcoming mercenary-themed first-person shooter
that does not yet carry a set release date. The first screenshots from the game
can be found on
3D
Gamers. In spite of being a mercenary in Warhound, you are an A-Team type,
"on the side of good," and have the licenses to prove it. Here's word:
Warhound is an FPP shooter where you make a career of the elite
mercenary. When you are not working, you get new licenses and improve. When at
work, you take part in the hottest world conflicts
Because you are a Warhound - an elite mercenary on the side of good.
The choice is yours. You've got a laptop and a map of the world. Presidents,
businessmen, and ordinary people ask you for help where nothing more can be done
officially. You choose a mission, then fly, clean and disappear. You get the
reward and nobody knows anything.
Will you lead your carrier to reach the top?
GAME FEATURES
> Manage your carrier. SOS messages come from many places. Freely plan you way
of a mercenary.
> Develop your skills. Gain the license of an Alpinist to climb harder and
harder rocks, learn to operate new vehicles - from jeep to tanks and boats;
practice shooting and test weapons on your own firing ground.
> Fight the way you want. Each mission has a number of ways to reach the goal.
The number depends on your abilities.
> Go back to where you already fought. Enemies are like weed which revive in
uncultivated soil. Many missions can be repeated many times.
> Manage your equipment. Buy better weapons and trade the equipment found on the
battleground.
> Use the intelligence service. Buy information that will allow you to learn
more about your enemy.
> Specialize. By completing tasks of given type you become a specialist. Build
your reputation which will bring you new orders and will open the way to the top
of the ranking.
TECHNICAL FEATURES
> Support for all modern per-pixel lighting and rendering techniques, including:
• 64-bit color High Dynamic Range rending pipeline
• virtual displacement mapping, multi-bump mapping,
• wide range of post-processing effects (depth-of-field,
light blooms, refraction, heat distortion)
• high quality pre-computed lighting with ambient occlusion
• pre-computed shadow masks, omni-projector lights
> High quality Spherical Harmonics Lighting
> Outdoor light scattering simulation
> Dynamic shadows based on global hierarchical shadow-maps using hardware shadow
mapping
> High quality character models built from high-poly meshes using normal maps
(bump mapping)
> Multi-morphtarget facial mimics
> Accurate simulation and animation of vegetation, fumes and smokes - reaction
to wind, moving object, etc.
> Global Physics simulation system including the simulation of:
• rigid body dynamics, clothes, next generation
muscle-skeleton ragdoll
• natural phenomena simulation: fire, smoke, liquid,
electricity and wind effects,
• objects properties influence with liquids
• surface parameters such as friction
> Effective and easy to use authoring tools
> Real time multi-layer foliage generation