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- Splinter Cell: Chaos Theory
Interview
Looking Back... Splinter Cell: Chaos Theory on Computer and Video Games
offers a postmortem on the latest installment in the stealthy shooter series
courtesy of producer Mathieu Ferland: "Basically, gamers wanted more open
environments and free objectives: they wanted to create their own
experience. Implementing this was such a challenge in a game like Splinter
Cell because it deeply affected many gameplay elements, and so forced us to
think of all possibilities and make things work whatever the player did. We
wanted to improve the general tension in the game based on proximity and
provide contextual cool situations to deal with, but also to equip the
player with appropriate skills and tools, like Sam's knife and close-combat
abilities."
- Video Games Live
The
Video
Games Live Interview on the Gamasutra Podcast offers "an exclusive
on-location interview with Tommy Tallarico and Jack Wall of the Video Games
Live game concert events, discussing the state of game audio, their work in
the industry and with the G.A.N.G. audio guild, and their motivations in
founding the ongoing orchestral concert series."
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