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San Diego, CA 08/21

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Morning Q&As

  • HeroEngine
    The HeroEngine Q&A on FiringSquad talks with Neil Harris of Simultronics about plans to license the engine from Hero's Journey, their upcoming MMORPG: "We had thought about licensing our toolset to other developers, but we assumed that we would have to wait until after Hero's Journey shipped to prove our technological viability. Instead, once we began showing the game and the platform back at the 2005 E3, developers started begging for access to our toolset. We had to revamp our schedule to be able to deliver clean code to them, and by the Spring 2006 GDC we were ready to show the engine in public."
  • Auto Assault
    The Auto Assault Q&A on Ten Ton Hammer Life is a conversation with Netdevil's Hermann Peterscheck about their automotive MMORPG: "Player housing is something I wish could have been much more expansive than it is. Looking at housing in EverQuest II for example I am very envious of what they have accomplished. In the early days we had an idea called “Estates” which were going to be these elaborate structures that people could own and design share permissions and relive old adventures. I secretly hope that someday we can revive that idea because I think it would be really cool; but right now there are quite a few other major features people are clamoring for before we go down that road. Something a lot of crafters have been longing for is more inventory space and we are thinking of ways of doing that… maybe clan inventory, things like that. "
  • Gods & Heroes: Rome Rising
    Gods & Heroes: An Interview Rising - Part II on Gamehelper continues to discuss Perpetual Entertainment's upcoming MMORPG: "Beyond that we have unit ‘feats’ – which are the same as player feats – but done as a unit and they expand in their effect based on how many minions there are in the unit you’re ordering to do that [particular feat]. One of our very cool movements is Testudo – the Roman tortoise formation in which the infantry put up their shields to defend the area behind them. [you’ve all seen Gladiator right? ] So if you had a squad that comprises infantry as well as ‘squishier targets’ like ranged guys or casters you can have your guys form up to defend the casters in the back ranks."
  • EVE Online
    GamersInfo's EVE Online Q&A talks with Charles Dane, Online Community Manager for CCP's MMORPG: "If someone abused game mechanics, I forward the information to the GM team for investigation and possible action. As much as I may empathize with a player scammed or podded, there is little that I can do to assist a player who was beaten within the game mechanics, other than offer advice for the future. EVE can be a harsh game with harsh consequences."
  • Frater
    Gameguru Mania's Frater Q&A talks with Krzysztof Krawczyk of Rebelmind about Frater, their upcoming action hack & slash RPG: "The team creating our games has not changed for many years. This is where our strength is. The same people have worked on Grom, Space Hack, and Frater. Of course small changes do happen from time to time, but the core of our team has stayed the same. We understand each other without words, which makes it possible to make all the important decisions at the creative level. It also speeds up the production process."
  • Sony Online/Worlds Apart
    The Sony Online/Worlds Apart Q&A on FiringSquad talks with Chris Kramer and Scott Martins about SOE's acquisition of Worlds Apart Productions: "SOE is always looking for ways to expand our reach and to continue leading the online game space. We’re constantly evaluating additions to our company and our offerings, whether it comes in the form of publishing games from other developers under the SOE or Platform Publishing labels (such as Sigil’s Vanguard or Perpetual Entertainment’s Gods and Heroes) or by acquiring a studio or group of developers (as we did with SOE-Austin, SOE-Seattle and now with SOE-Denver)."

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