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Morning Q&As | [Aug 17, 2006, 09:58 am ET] - 2 Comments |
- HeroEngine
The
HeroEngine Q&A on FiringSquad talks with Neil Harris of Simultronics
about plans to license the engine from Hero's Journey, their upcoming
MMORPG: "We had thought about licensing our toolset to other developers, but
we assumed that we would have to wait until after Hero's Journey shipped to
prove our technological viability. Instead, once we began showing the game
and the platform back at the 2005 E3, developers started begging for access
to our toolset. We had to revamp our schedule to be able to deliver clean
code to them, and by the Spring 2006 GDC we were ready to show the engine in
public."
- Auto Assault
The
Auto Assault Q&A on Ten Ton Hammer Life is a conversation with
Netdevil's Hermann Peterscheck about their automotive MMORPG: "Player
housing is something I wish could have been much more expansive than it is.
Looking at housing in EverQuest II for example I am very envious of what
they have accomplished. In the early days we had an idea called “Estates”
which were going to be these elaborate structures that people could own and
design share permissions and relive old adventures. I secretly hope that
someday we can revive that idea because I think it would be really cool; but
right now there are quite a few other major features people are clamoring
for before we go down that road. Something a lot of crafters have been
longing for is more inventory space and we are thinking of ways of doing
that… maybe clan inventory, things like that. "
- Gods & Heroes: Rome Rising
Gods
& Heroes: An Interview Rising - Part II on Gamehelper continues to
discuss Perpetual Entertainment's upcoming MMORPG: "Beyond that we have unit
‘feats’ – which are the same as player feats – but done as a unit and they
expand in their effect based on how many minions there are in the unit
you’re ordering to do that [particular feat]. One of our very cool movements
is Testudo – the Roman tortoise formation in which the infantry put up their
shields to defend the area behind them. [you’ve all seen Gladiator right? ]
So if you had a squad that comprises infantry as well as ‘squishier targets’
like ranged guys or casters you can have your guys form up to defend the
casters in the back ranks."
- EVE Online
GamersInfo's
EVE Online Q&A talks with Charles Dane, Online Community Manager for
CCP's MMORPG: "If someone abused game mechanics, I forward the information
to the GM team for investigation and possible action. As much as I may
empathize with a player scammed or podded, there is little that I can do to
assist a player who was beaten within the game mechanics, other than offer
advice for the future. EVE can be a harsh game with harsh consequences."
- Frater
Gameguru
Mania's Frater Q&A talks with Krzysztof Krawczyk of Rebelmind about
Frater, their upcoming action hack & slash RPG: "The team creating our games
has not changed for many years. This is where our strength is. The same
people have worked on Grom, Space Hack, and Frater. Of course small changes
do happen from time to time, but the core of our team has stayed the same.
We understand each other without words, which makes it possible to make all
the important decisions at the creative level. It also speeds up the
production process."
- Sony Online/Worlds Apart
The
Sony Online/Worlds Apart Q&A on FiringSquad talks with Chris Kramer and
Scott Martins about SOE's acquisition of Worlds Apart Productions: "SOE is
always looking for ways to expand our reach and to continue leading the
online game space. We’re constantly evaluating additions to our company and
our offerings, whether it comes in the form of publishing games from other
developers under the SOE or Platform Publishing labels (such as Sigil’s
Vanguard or Perpetual Entertainment’s Gods and Heroes) or by acquiring a
studio or group of developers (as we did with SOE-Austin, SOE-Seattle and
now with SOE-Denver)."
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