The EVE Online
Website offers
a press
release in .doc format officially announcing development of the project
codenamed Kali, an upcoming expansion for CCP's science fiction MMORPG.
Accompanying the announcement is
a new gameplay
video showing off some new ship models as well as
the announcement
(also in .doc format) that the game will soon have integrated voice
communication support. here's word:
ELECTRONIC ENTERTAINMENT EXPO, LOS
ANGELES, CA -- MAY 10, 2006 -- The upcoming expansion to EVE Online—codenamed
Kali—will introduce an innovative Advanced Reactive Content System (ARCS), in
which the political landscape and physical borders of nation-states within the
game can be altered dynamically through the collective outcome of player
actions, thus directly controlling the game universe destiny and resulting
storyline.
CCP will also release a newer version of the current award-winning graphics
engine for EVE Online, which will take advantage of the latest DirectX 9
features to produce superior imagery and detail than the existing client. This
Herculean effort requires that the game’s three hundred plus starships—each of
which is composed of millions of triangles—be remodeled in ultra-high
resolution. Players will then see these ships rendered by the power of per-pixel
lighting, HDR, and soft-self shadowing.
"Games either provide active content, in which the player reacts to artificial
changes in the game universe, or they provide reactive content, in which the
entire game universe reacts to the actions that players decide for themselves,"
said Magnus Bergsson, CMO of CCP Games. "CCP believes strongly that the players
should be the center focus of the storyline and control the evolution of the
game universe. The Path to Kali will lead EVE Online to great heights in
reactive content and further establish EVE Online as the premium free-form MMOG
on the market today."
Parallel development of an entirely new graphics engine called "EVE Vista" is
also underway. The new graphics engine—named “Trinity II”—will take full
advantage of the new features and optimizations offered by DirectX 10, which
will ship with the new Windows Vista OS. The highly anticipated graphics API
will give Trinity II the ability to render far greater detail by leveraging the
fully programmable shader pipeline and utilizing the API’s built-in instancing
support. The combined technologies will allow CCP to continue building dynamic
environments with visual effects that will surpass the already stunning
graphical presentation of the game.
The final component of Kali will be factional warfare, in which players will
have the option to align themselves with an NPC faction. Also included in the
Path to Kali will be the opening of new regions in the game universe, the
addition of significant exploration content, next-generation player R&D that
includes reverse engineering capabilities, additional ship upgrades and player
professions, the introduction of combat boosters, and the addition of new
warships.
The Path to Kali will begin in Q2 2006 with the first release, and end in 2007
with the factional warfare implementation.