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- Armed Assault
The
Armed Assault Q&A on
Gameguru Mania talks with Paul Statham of Bohemia Interactive about
their upcoming shooter: "Part of the whole reason for creating ArmA is that
we want to reacquaint gamers with the core gameplay and experience that made
the original Flashpoint such a labour of love for all who played it, so
certainly we want them to continue to feel the same levels of immersion and
gameplay when they're playing ArmA. That said, technology has moved on a
long way since 2001, even if perhaps gameplay and game design really hasn't
moved on much with regards innovation. So for us it was important to retain
the key elements of gameplay yet enhancing the engine in terms of graphics,
functionality, realism and such, we believe that all these elements will
combine to create an experience that has not been seen before."
- Warhammer Online
Warhammer
Alliance's Erik Mogensen Q&A talks with Games Workshop about Warhammer
Online: "We have to feel like it's a type of product that suits the
Warhammer IP. For example, it's pretty easy to see that an MMO set in the
Warhammer World could work, and could rock. Black Orc pillow cases on the
other hand... A bit more of a stretch and not something we're likely to be
interested in. Another factor is money, of course. Any prospective licensee
needs to provide us with a comprehensive business plan and needs to convince
us they can deliver a certain amount of financial success. By far the most
important factor however, is that we need to 'click' with the licensee. That
might sound weird, but we really only want to work with people that share
our love of our worlds and we see working with them as more than just a
commercial exercise. Sometimes when I'm with the guys from Mythic it feels
like we actually work for the same company - now that's a perfect licensing
partner."
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