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Splinter Interview & Shots

PC.IGN.com's Splinter Interview (splinterview?) talks about Splinter, a just-announced flying shooter in the works from Stromlo. The Q&A is with the game's producer Tony Shiff "to see if Splinter will get under our skin" (you gotta love that). Thanks Frans at 3D Action Gamers. The game is due in the Asia-Pacific territory by spring 2000 under a co-publishing agreement with EA, and word is "EA Europe and North America are similarly considering publishing the title in their respective territories." The following answer gives their take on how the game will appeal to veteran Quake and Unreal players, as well as newbies:

As for new people, the game is easily acceptable. You can get into the gameplay and understand what you're supposed to be doing relatively quickly, and yet at the same time there's an element of adventure to unfold. It's not a case of playing the first five minutes and you've got the entire game down. You have to play through the whole thing and new things happen all the time. That's important to new gamers.

In terms of appealing to experienced gamers however, Splinter has a really good engine, it's got some really original content, and I think the people who are into those kinds of games will appreciate something different in the flying-shooter category.

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