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Wheel of Time Update

It's a little late, but this week's Wheel of Time update has been posted at the official site (thanks Unreal Universe). The game is very close to completion, as reflected in the update...here's an excerpt, which hints that there may be a reward for players who complete the game:

We're not gold, but we're damn close. The reason that I didn't update when I returned from overseas is that we've all been working at least 16 hour days. Personally, I haven't had room to sleep, much less update the page. If Sabrina hadn't fed my cat, I'd have a very upset pet on my hands.

The single player game rocks. All of the final levels are in place, filling out the holes contained in the pre-alpha review sent out to all of the reviewers. By 4:00pm today, most if not all of the A and B bugs (as well as many C bugs) will have been exterminated.

During the last week, we've had a chance to do some informal focus testing. We brought in new eyes--both fans of the books and not--and had them play through the game. The response was universally positive. Both types of players appreciated the story, one for its own sake, and the other for how well it fits into the books. They also loved the graphics, the gameplay, the opponents, the puzzles, and the artifacts. Weak points were identified, addressed, and should all be fixed by now. In fact, thanks to Ryan and Mike, I've been working at tweaking all of the artifact-users (or, in come cases, channelers). Combat with them has never been more fun.

And for those who play through the whole thing, we may have a little surprise for you. Let's just say we have a way of knowing if you finished the game.

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