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Evening Q&As | [Mar 03, 2006, 12:28 am ET] - 5 Comments |
- Ghost Recon: Advanced Warfighter
Tom
Clancy's Ghost Recon: Advanced Warfighter Q&A on GameSpot catches up
with Adrian JF Lacey to ask 'what if' about the special force shooter
sequel: "In terms of level design and visual feeling, we wanted to create a
game with a harsh, hot urban environment. But we wanted something different
and diverse in terms of landscapes, which would directly affect the
gameplay. Mexico City offered the scenery to exploit the visual power of
next-generation hardware, as well as exposing the player to dilemmas of both
vertical and horizontal gameplay."
- Age of Mourning
RPG
Vault's Age of Mourning Update Q&A talks with Andrei Gireada about the
dawn of the Age of Mourning after mourning the death of the original
Mourning project: "Mourning was officially terminated sometime after it
launched, so Age of Mourning should be considered a completely new project
based on the prior work, with a few new individuals involved. Age of
Mourning is a PvP-centered online RPG. The player will enter a world, and
based on his or her actions, will come to rule part of it. Currently the
world has more than 100 square kilometers and has several types of land -
temperate forests, frozen lands, a magical type of elf forest, and
wastelands."
- Dark Messiah of Might & Magic
An
interview with Arkane Studios about Dark Messiah of Might & Magic on RPGDot
is a Q&A with Raphael Colantonio and Julien Roby
of Arkane Studios about their coming M&M game: "In Dark Messiah, you are
Sareth, apprentice to a powerful wizard. He has raised you for a single
purpose, training you in the arts of magic and war. At the beginning of the
game you are given an ancient artifact and ordered to carry it to a friend
of your master. It seems like a simple task … But of course, yours will be a
sinuous journey, filled with unexpected encounters and revelations, and upon
your quest, looms the shadow of the Dark Messiah..."
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