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San Diego, CA 08/21

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Evening Q&As

  • Ghost Recon: Advanced Warfighter
    Tom Clancy's Ghost Recon: Advanced Warfighter Q&A on GameSpot catches up with Adrian JF Lacey to ask 'what if' about the special force shooter sequel: "In terms of level design and visual feeling, we wanted to create a game with a harsh, hot urban environment. But we wanted something different and diverse in terms of landscapes, which would directly affect the gameplay. Mexico City offered the scenery to exploit the visual power of next-generation hardware, as well as exposing the player to dilemmas of both vertical and horizontal gameplay."
  • Age of Mourning
    RPG Vault's Age of Mourning Update Q&A talks with Andrei Gireada about the dawn of the Age of Mourning after mourning the death of the original Mourning project: "Mourning was officially terminated sometime after it launched, so Age of Mourning should be considered a completely new project based on the prior work, with a few new individuals involved. Age of Mourning is a PvP-centered online RPG. The player will enter a world, and based on his or her actions, will come to rule part of it. Currently the world has more than 100 square kilometers and has several types of land - temperate forests, frozen lands, a magical type of elf forest, and wastelands."
  • Dark Messiah of Might & Magic
    An interview with Arkane Studios about Dark Messiah of Might & Magic on RPGDot is a Q&A with Raphael Colantonio and Julien Roby of Arkane Studios about their coming M&M game: "In Dark Messiah, you are Sareth, apprentice to a powerful wizard. He has raised you for a single purpose, training you in the arts of magic and war. At the beginning of the game you are given an ancient artifact and ordered to carry it to a friend of your master. It seems like a simple task … But of course, yours will be a sinuous journey, filled with unexpected encounters and revelations, and upon your quest, looms the shadow of the Dark Messiah..."

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