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Morning Q&As

  • id Software
    The id Software Q&A on PlanetQuake4.net talks with Donnie "SyncError" Domino, new community liaison at id Software: "Over the passing months since Quake4's release, id grew concerned over their own lack of connectivity with the community. This was something that greatly bothered them and they knew they needed to resolve. They specifically were looking for someone who could manage several technical fields including maintaining the website, online store, online game servers, resolving technical network, hardware and software issues in the office, while interfacing with the community as to open up that channel of communication where bug fixes could be properly addressed and community feature requests could be gathered and implemented."
  • Splinter Cell: Double Agent
    Gamecloud's Tom Clancy's Splinter Cell: Double Agent Q&A talks with Daniel Roy of Ubisoft about the next installment in the stealthy shooter series: "Sam has been to many different locales in his career so far, but this time around, we wanted to place him in totally different situations altogether. We wanted to strip him of his gadgets, his NSA support… In short, take away the comforts of his high-tech gear. A jail was the perfect setup for this: it allows us to strip Sam of his gear (although, fear not, he eventually gets to play with cool toys), and it allowed us to show him in a deep undercover mission."
  • Guild Wars: Factions
    The Guild Wars: Factions Q&A on EuroGamer is an article-format Q&A with Jeff Strain about the upcoming expansion for ArenaNet's MMORPG and the future in general: "If that changes, though, then we're ready. All of our technology is developed in an engine-agnostic format; we can very quickly plug in the client component for different platforms. Certainly, all the back-end technology, the server technology, doesn't care what the host platform is at all, so we could very easily do versions of our games that inter-operate across different platforms."

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