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- id Software
The
id Software Q&A on PlanetQuake4.net talks with Donnie "SyncError"
Domino, new community liaison at id Software: "Over the passing months since
Quake4's release, id grew concerned over their own lack of connectivity with
the community. This was something that greatly bothered them and they knew
they needed to resolve. They specifically were looking for someone who could
manage several technical fields including maintaining the website, online
store, online game servers, resolving technical network, hardware and
software issues in the office, while interfacing with the community as to
open up that channel of communication where bug fixes could be properly
addressed and community feature requests could be gathered and implemented."
- Splinter Cell: Double Agent
Gamecloud's
Tom Clancy's Splinter Cell: Double Agent Q&A talks with Daniel Roy of
Ubisoft about the next installment in the stealthy shooter series: "Sam has
been to many different locales in his career so far, but this time around,
we wanted to place him in totally different situations altogether. We wanted
to strip him of his gadgets, his NSA support… In short, take away the
comforts of his high-tech gear. A jail was the perfect setup for this: it
allows us to strip Sam of his gear (although, fear not, he eventually gets
to play with cool toys), and it allowed us to show him in a deep undercover
mission."
- Guild Wars: Factions
The
Guild Wars:
Factions Q&A on EuroGamer is an article-format Q&A with Jeff Strain
about the upcoming expansion for ArenaNet's MMORPG and the future in
general: "If that changes, though, then we're ready. All of our technology
is developed in an engine-agnostic format; we can very quickly plug in the
client component for different platforms. Certainly, all the back-end
technology, the server technology, doesn't care what the host platform is at
all, so we could very easily do versions of our games that inter-operate
across different platforms."
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