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San Diego, CA 08/21

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Evening Q&As

  • Garriott Bros
    There's an interview with the Garriott Brothers on GameDaily conducted at the recent D.I.C.E. Summit talking about games and the MMO market: "Some of the good parts about EA is that they have a lot of financial capabilities that as an independent developer we didn't have. And so they were able to spend a lot more time and money on projects, but speaking of time... they have to meet quarterly objectives and stuff that a private company doesn't. So there's good and bad with any situation, but being with Electronic Arts I think actually helped us all develop a lot in terms of just capabilities and design style and stuff like that. And they have a great marketing team, and I think it was a great experience."
  • The Matrix Online
    MMORPG.COM's The Matrix Online Q&A talks with Dan Myers, community relations manager on the Matrix Online, the spoon-free MMORPG: "The current storyline hasn’t coalesced into anything easily explainable, yet. Several new characters have been introduced—Cryptos, the General, and another character we haven’t named outright yet (although players have their assumptions)—and what their roles are is still being defined. Cryptos seems to be preaching the Cypherite line—that all redpills should return to their dreamlike bluepill existence. The General, who many assume is a bad guy, is suddenly lending his commando troops to Niobe. The plot is going to take some twists, turns, and the occasional nosedive in the coming months."
  • Ghost Recon: Advanced Warfighter
    Tom Clancy's Ghost Recon: Advanced Warfighter Q&A on GameSpot talks with Ubisoft's Adrian Lacey about The Cross-Com in the shooter sequel: "The cross-com system is a completely wireless, wearable computer system with a heads-up, hands-free display that overlays information onto the soldier's vision, enabling soldiers to perform in the field faster and more effectively. This feature is based on actual military technology, which is expected to be fielded in the next couple of decades. The cross-com is the blue monocle that is shown on the players, and it shows up as a picture-in-picture window on the player's heads-up-display."
  • Mage Knight: Apocalypse
    RPG Vault's Mage Knight: Apocalypse Q&A - Part 2 continues discussing Namco Bandai's upcoming action/RPG with Senior Producer David Georgeson: "Combat is the action in the 'action RPG'. In other words, you're going to spend a lot of time defeating enemies and overcoming obstacles in the game. In its simplest form, you simply click on an opponent to attack them with the skill you have selected. If you've selected a sword attack, then that's what happens. If you have a Tidal Wave spell selected, then that's what occurs when you click on the enemy. It's that straightforward."
  • Ken Silverman
    The Apogee Legacy #8 on the 3D Realms Website talks with Ken Silverman, the programmer who created the Build engine that powered Duke Nukem 3D, revealing that he almost turned out to be Tim Sweeney, sort of: "I wrote a letter to Scott Miller about marketing Ken's Labyrinth in October 1992, 3 months before the game was released. We didn't reach a deal at that time. In March 1993, Epic released Ken's Labyrinth - which caught Scott's attention. He and Mark Rein of Epic sent me competing offers until August, at which time I chose Apogee."

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