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San Diego, CA 08/21

Regularly scheduled events

Morning Q&As

  • SWAT 4: The Stetchkov Syndicate
    The SWAT 4: The Stetchkov Syndicate Q&A on Eurogamer talks with Dean Tate about the new Stetchkov Syndicate add-on for the tactical police shooter: "The dynamics don't change too significantly. In our experience, small teams tend to separate and clear parts of the level independently. The level needs to be large enough so that the teams don't finish the level too quickly. We were careful not to make any small missions for the expansion that had only one or two enemies. And taking up from our LAN experience, the VO-IP will bring that to people who haven't set up a voice-chat server themselves - which is just about everyone."
  • Hellgate: London
    The Hellgate: London Q&A on Hellgate-spain is the English translation of a Spanish Q&A with Bill Roper about their upcoming action/RPG: "Creating a full 3D engine that can not only handle the amount of randomization we do, but look good doing it has been an ongoing task for our graphics guru, Chris Lambert. This is something that takes constant attention and is never really done as there are always new features he and the artists want added, new demands placed upon the engine when new background supersets are created, and of course, all the little tweaks that take place to get better and better performance. We have a LOT of experience with random map generation, so while things like “no escape zones” are always something we keep an eye out for, it isn’t quite the same concern for us as it would be for other developers. We’ve also created tools that do a lot of combined level generation and flow-through testing that make our lives a little easier in this regard."
  • Lord of the Rings Online
    The Lord of the Rings Online Q&A on TenTonHammer.com talks with community manager Meghan “Patience” Rodberg about supporting the MMORPG: "It’s funny how much Tolkien lore I’ve picked up just through osmosis in the last year. It does help me to have a basic working knowledge of the lore; however, I sometimes feel that not being so heavily invested in it (personally) helps me to interpret the community’s feedback a little more impartially. I don’t have a pre-conceived notion of how things 'should' work. It’s interesting how differently people interpret the lore. One has only to visit the LOTRO forums to see how passionate people can get about even small details like the proper color of squirrels in Middle-earth, even though Tolkien may have never really addressed the color at all."
  • Savage 2
    Gamecloud's Savage 2 Q&A talks with Marc DeForest of S2 Games about their upcoming multiplayer RTS/FPS hybrid: "The closest thing to a single player campaign will be a tutorial that walks players through the unique gameplay that Savage 2 offers. We will demonstrate how games are normally played out, how to play different action player roles (defense, siege, support, offense, etc…) as well as how to play as an officer and a commander."
  • Comics
    Gamecloud's Killer 7 Comic Book Q&A talks with Arvid Nelson about plans for a Killer 7-themed comic book.

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