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John Carmack's Worklog

John Carmack updated his .plan with another edition of his worklog detailing his progress on Quake III Arena. Here's the latest:

* r_primitives 3 path for non-vertex array testing
* specify sex in model animation.cfg file
* proper dropping of failed bot inits
* removed identical pain sounds
* serverTime strictly increasing across levels
* added GL_DECAL multitexture collapse
* windowed mouse on mac
* fixed byte order issue with curve clipping on mac
* made com_defaultextension buffer safe
* fixed levelshot and added antialiasing to image
* don't clear bot names before kick message
* made servercommand sequences strictly increasing across
level changes
* unpause on vid_restart

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