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John Carmack Q3A Worklog

An update to John Carmack's .plan offers the latest edition of the id Software lead programmer's worklog, detailing progress on Quake III Arena. Here goes:

* fixed steady snapshot test
* fixed incorrect 0 ping if past client messages
* fixed loser-disconnecting-at-tourney-intermission sorting problem
* general purpose flood protection, limiting all user commands to one a second by stalling the client, so the commands don't actually get dropped, but are delayed as needed
* replace headnode overflow with lastCluster
* fixed bad extrapolation on unpausing
* fixed player twitch on unpausing
* print client names on loading screen

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