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LithTech Update

Monolith's Mike Dussault updated his .plan with a bit on the latest cool effect the programmers at Monolith have added to the LithTech engine (along with a comment on how the programmers at LithTech Licensee Third Law Interactive are adding coolness of their own). The subject at hand is "lightmap animations," which sound pretty damn cool, if not downright meniscus:

The coolest thing that got in lately is lightmap animations. Basically, we can now get shadowed effects for a bunch of things in the environment:

- When doors open, light floods out.
- Flickering lights in the environment cast shadows.
- Keyframed objects and lights cast shadows on things.
- As the sun rotates over the world, the shadows on everything move.

I'll be working on Certain Cool Enhancements to this next week!

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