|
|
 |
Evening Q&As | [Dec 16, 2005, 12:59 am ET] - 2 Comments |
- Star Wars Galaxies
SOE's
John Smedley on Galaxies' outer limits on GameSpot continues this chat
with the SOE CEO about Galaxies and the MMORPG scene: "We think that in the
future, and in the near future, people are going to want to be able to play
these kind of games from any device, anywhere in the world. The gameplay
style will be different, maybe the specifics of the game will be different,
but if they can have that persistent character and they can keep their
character in the same basic form across different platforms."
- Hyboreal
Shacknews'
Hyboreal Games Q&A talks with Eric Sexton from this developer formed of
Blizzard expatriates about their new company: "Our current project is a 3D,
Science-Fiction, Action RPG. It's Halo meets Diablo with all the fast
visceral game play of third person shooter merged with the character
advancement and item collection of a role playing game. You can explore the
planets of the galaxy, customize your space ship and choose the path of your
character while deciding the fate of the galaxy."
- Hearts of Iron II: Doomsday
The
Hearts of Iron II: Doomsday Q&A on GameSpot discusses the upcoming WW2
strategy update with Johan Andersson: "Our games are known for being deep in
content and, depending on what type of experience you are after, you will
have to put more or less effort into learning the game and sifting through
the different layers of gameplay. However, with more and more casual gamers
taking an interest in our games, we have made it a focus to put things in
place that will make the learning curves less steep. Aside from what we did
for Hearts of Iron II, we have also incorporated color coding of messages,
we've automated certain systems (like budget sliders and trade), and we've
added graphical statistics, like pie charts, to simplify analysis."
- Colossal Studios
The
Colossal Studios Q&A on MMORPG.COM is a chat with James Moffet of
Colossal Studios, which is largely comprised of former members of Mutable
Realms: "To date we have developed sci-fi arcade games, online sports games,
and a medieval fantasy MMORPG. We prefer the fantasy and sci-fi genre
because of the freedom to create without bounds. I could go the rest of my
life without making another sports game and be perfectly happy. In fact, I’d
rather put hot needles in my eyes than build another sports title (*thought
this article needed some drama*).Until we finalize a concept for a ground
breaking project, we will continue to do what we like to do best – create
outlandish concepts for others and build them in 3D."
- Games In 2005-2006
Gamecloud's extensive Games In
2005-2006 Q&A series continues its combination of retrospectives and looks
forward by chatting with
Martijn
Holtkamp of Larian Studios and with
CCP producer
Nathan Richardsson.
|
Copyright © 1996-2016 Stephen Heaslip. All rights reserved.
All trademarks are properties of their respective owners.