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San Diego, CA 08/21

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Evening Q&As

  • Star Wars Galaxies
    SOE's John Smedley on Galaxies' outer limits on GameSpot continues this chat with the SOE CEO about Galaxies and the MMORPG scene: "We think that in the future, and in the near future, people are going to want to be able to play these kind of games from any device, anywhere in the world. The gameplay style will be different, maybe the specifics of the game will be different, but if they can have that persistent character and they can keep their character in the same basic form across different platforms."
  • Hyboreal
    Shacknews' Hyboreal Games Q&A talks with Eric Sexton from this developer formed of Blizzard expatriates about their new company: "Our current project is a 3D, Science-Fiction, Action RPG. It's Halo meets Diablo with all the fast visceral game play of third person shooter merged with the character advancement and item collection of a role playing game. You can explore the planets of the galaxy, customize your space ship and choose the path of your character while deciding the fate of the galaxy."
  • Hearts of Iron II: Doomsday
    The Hearts of Iron II: Doomsday Q&A on GameSpot discusses the upcoming WW2 strategy update with Johan Andersson: "Our games are known for being deep in content and, depending on what type of experience you are after, you will have to put more or less effort into learning the game and sifting through the different layers of gameplay. However, with more and more casual gamers taking an interest in our games, we have made it a focus to put things in place that will make the learning curves less steep. Aside from what we did for Hearts of Iron II, we have also incorporated color coding of messages, we've automated certain systems (like budget sliders and trade), and we've added graphical statistics, like pie charts, to simplify analysis."
  • Colossal Studios
    The Colossal Studios Q&A on MMORPG.COM is a chat with James Moffet of Colossal Studios, which is largely comprised of former members of Mutable Realms: "To date we have developed sci-fi arcade games, online sports games, and a medieval fantasy MMORPG. We prefer the fantasy and sci-fi genre because of the freedom to create without bounds. I could go the rest of my life without making another sports game and be perfectly happy. In fact, I’d rather put hot needles in my eyes than build another sports title (*thought this article needed some drama*).Until we finalize a concept for a ground breaking project, we will continue to do what we like to do best – create outlandish concepts for others and build them in 3D."
  • Games In 2005-2006
    Gamecloud's extensive Games In 2005-2006 Q&A series continues its combination of retrospectives and looks forward by chatting with Martijn Holtkamp of Larian Studios and with CCP producer Nathan Richardsson.

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