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There's another Q&A
with John Carmack on Thresh's FiringSquad talking with the id Software lead
programmer about the changes to the Quake III
engine mentioned in his
most recent worklog (story).
Here's part of the exchange towards the end of the piece that touches on the footsteps
issue, and opens the door to the possibility of some sort of pre-set
"pro mode" geared towards high-end competitive play:
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