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More Unreal Tournament Bugs

Another update to the Unreal Technology page adds two new bugs (thanks Frans). Here they are:

Direct3D

  • We've seen very poor performance on TNTs in systems with only 64MB RAM. The Direct3D driver appears to be using a lot of memory and is causing the game to continously swap. We are working on a solution to this. Please keep an eye on the Tech Page for updates.
Networking
  • On some machines - usually with a Voodoo Banshee, non-dedicated servers will return to the desktop at the end of the game, when the server attempts to process and upload the ngWorldStats for the game. The only solution at the moment is to turn off ngStats for the server, from the Stats menu.

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