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Linux UT Update

Epic's Brandon "BlueFan" Reinhart updated his .plan with a progress report on the Unreal Tournament Linux server, adding that once the next UT client is released he'll work on a release-able Linux client. He also offer's the explanation for yesterday's odd update (story). Here's the part about the Linux client:

Oooh, the Linux server ran all night with some bots running around shooting each other. No memory leaks and it didn't crash. Rock. I did some play testing with it yesterday and it seems ready to go.

I suppose after the final demo is released I'll make the final push to finish the client. (Its a bunch of crappy little boring long painful things to get the performance up. Like figure out why PGCC gives me an internal compiler error. Stuff that is great to procrastinate about!!)

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